Check out the second video on this page: http://www.unknownworlds.com/ns2/videos/ Rendered lighting on the fly? No need for 5 point entities just to make one proper light? After watching this, I can't help but feel that Hammer (which is still based on Quake 2 in many respects) just doesn't cut it anymore. I hope NS2 is moderately open source and I can map for that when it comes out. Hell, maybe I should start pestering them now.
hammer is a russian submarine from the cold war the submarine is rusty and cracking, but as long as the crew keeps stocking in wooden support beams, plugs any rust holes and closes off any flooded areas it can do a mission or 2... 3... maybe more
it looks like the way the creep spreads in starcraft. Unknown worlds and blizzerd really need to get in bed together to make some starcraft fps.
Quake 1. Q2 used QE4, (in addition to a couple of custom editors) which is radiant's great grandfather.
Mind you, the editor beeing demonstrated in the natural selection 2 devblog is not made for source, so as far as i know you can't use it (well, whenever they relese it ofc) Also, hammer is not bad at all, it's straightforward and relible, not to mention allowing more freedome then allmost any other editor avaible since you are able to do more or less anything you want without having to contract a modeler to make you details
can one model a map in say 3ds then import the model into hammer and add nodes and shit and use that as the map?
technically yes, practically no models don't seal up the void, 1 huge model makes the gains models give obsolete