Homing missile launcher

Discussion in 'Feedback' started by MOOtant, May 12, 2006.

  1. MOOtant

    MOOtant Member

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    Homing missile launcher needs longer range. I can't lock on ML lvl 3 turrets before they kill me. Usually I can't even see them by HML before I get into their range.
     
  2. Stu

    Stu BehälterGott

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    Yeah, a good range increase would be good. Just don't make it TOO far.
     
  3. knighttemplar

    knighttemplar Member

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    gosh, i should be able to hit the cv from my base, this game sucks!
     
  4. Bobbus

    Bobbus Member

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    Don't be an idiot.
    He's saying that the tank-mounted homing missile launcher should have the same/slightly longer lock-on range than a level 3 turret.
     
  5. ^Dee^

    ^Dee^ Former Super Moderator

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    Maybe not the standard homing missile launcher but the upgraded homing missile launcher should?
     
  6. Bobbus

    Bobbus Member

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    Agreed
     
  7. Bodrick

    Bodrick Ye Olde Supermod

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    Sounds good.
     
  8. ^Dee^

    ^Dee^ Former Super Moderator

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    Oh, I'd also suggest gettin guided missile launchers for turrets.

    Homing missiles to me suggest anti vehicle/air to me :o
     
  9. Sebybeby

    Sebybeby Member

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    lvl 3 turrets are almost to easy to destroy as is, maybe make the homing missile range just slightly less than lvl 3 turrets.
     
  10. ^Dee^

    ^Dee^ Former Super Moderator

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    That would still serve up the same problem considering how imfallible ML turrets are :P
     
  11. Shakura Jolithion

    Shakura Jolithion Member

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    Maybe you should use long-range cannons against level 3 turrets... :rolleyes:
    However, the lock on for homing missiles needs working. Perhaps if you fire while crosshairs are over the vehicle it will be locked on, and when locked on to a target, it can pass out of your crosshair and you fire while it maintains lockon. Range should be around level 2 turrets, or between level 2 and 3 turrets...
     
  12. MOOtant

    MOOtant Member

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    Range should be over Lvl 3 turrets. I'm not going to take long-range arty just take out ML farm.
     
  13. knighttemplar

    knighttemplar Member

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    so what is the point of turrets then? why not, when you get a certain research level, all the enemy turrets disappear and you automatically win.
     
  14. MOOtant

    MOOtant Member

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    Point is that turrets can be spammed. HML tanks can't be spammed. Even upgraded HML tank is shooting really slowly in comparison to ML.

    There is a point in the game when no one cares about turrets.

    I can agree with setting ML and HML ranges to equal. But then you should make HML lock instantly just like ML lvl 3 is doing.
     
    Last edited: May 15, 2006

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