Highlight nearby ammo boxes with icons.

Discussion in 'Implemented' started by Aquillion, Aug 18, 2009.

  1. Aquillion

    Aquillion Member

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    I think it would be useful to highlight nearby friendly ammo boxes with icons, at least under some situations.

    For instance, an icon could float over them for players who have requested ammo recently, or for players who are out of ammo for one of their weapons (this would make it more intuitive for new players who don't know about the request button -- WHERE I FIND AMMOZ? Right there.)

    Also, it would help players find ammo boxes on unfamiliar maps, which I think is good, and would help them notice if the comm has dropped an armory or if an engineer has dropped a box.

    Maybe also highlight them on the map under the listed circumstances, although that's a bit less useful.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    got my vote. Tired of pointing out boxes that are literally only a few feet away.
     
  3. o_O

    o_O Member

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    Good idea, I remember it took me a while to figure out which buildings had ammoz in them. Just as long as it doesn't clutter up the screen under normal circumstances.
     
  4. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    A+ suggestion. Hopefully the devs will see this...
     
  5. mr_quackums

    mr_quackums Member

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    you only see the icon if you have a "need ammo" icon above you head (and the icon disappears after you 'use' and ammo crate one time).
     
  6. Fooshi

    Fooshi For fuck's sake Fooshi

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    Wanted to suggest this, searched, found this thread, will necro for implementation.

    I find it rather stressing when players moan about be not dropping ammo boxes when there's an ammo box nearby.

    Maybe make it silver rather than the current goldish (if I remember correctly) colour to stop the confusion between players requesting ammo and placed ammo boxes.
     
  7. LordDz_2

    LordDz_2 Strange things happens here

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    Copy these and rename them to ammobox_nf, ammobox_imp:
    ammobox.vmt
    ammobox.vtf
    (Remember to edit the .vmt!)

    Download this to convert them to .tga and vice versa: VTFEdit
    Go to the Model Viewer and take a screenshot of each ammobox, make them pretty in photoshop, convert back to .vtf,

    And you have a higher chance of getting it into the game :)
     
    Last edited: Mar 28, 2014
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Note to self: always make these icons visible when nearby (200 units?) and from further away (1000-1500 units?) when low on ammo or when having used the "I need ammo" request.
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Definitely that. And keep them either directly on the same height as the ammo box or just minimally over it. I hate it in BF 4 when you can't see the enemy anymore, because your screen is plastered in icons.
    Maybe even make them optional. Could we have a whole options panel for disabling various UI elements?
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yeah we'll probably need that later :p
     
  11. flasche

    flasche Member Staff Member Moderator

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    as long as its not useless information there cannot be enough onscreen - why bother disabling smart ammo box icons which only show if you need them anyway - writing gui for this is a waste of time imo, even if it would only take you a couple of minutes.
    the rest is great though.
     
    Last edited: Apr 2, 2014
  12. Sgt.Security

    Sgt.Security Member

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    Just make the ammo box model brighter.

    I don't think icons are a good idea, they'd somewhat block the view.
     
  13. flasche

    flasche Member Staff Member Moderator

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    dont you think this is dependend on size and opacity?

    or maybe highlight them differently - does this L4D outline shader work for empires/do we have one that works? showing the outlines, even through walls shouldnt block your view at all.
     
    Last edited: Apr 2, 2014
  14. Empty

    Empty Member

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    You could make ammo icons fade out if they were near the centre of the screen or even clamp their position so they won't move towards the centre of the screen.
     
  15. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    This or ya make the ammo box fucking glowy N give off sparkles!
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Implemented
     

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