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Discussion in 'Mapping' started by daruck, Aug 29, 2009.

  1. daruck

    daruck Member

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    How do I prevent a displacement from receiving any shadows? I have 2 brushes and a displacement with some alpha painting between them to make a nice transition. The displacement shows an ugly shadow around the border, and it's at the same level of the other two brushes. No elevation either, all plain.
     
  2. Solokiller

    Solokiller Member

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    IIRC, this happens when you don't do a full compile. If you the compile takes too long, put the displacements in question in another, smaller map, then compile it. If it still happens, then something has to be wrong with the displacement itself.
     
  3. Riot

    Riot Member

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    firstly

    FUCKADUCK


    secondly..

    like solo said it comes from nto doing a full compile. Fast Rad gives ugly black lines around displacements. Its not actualyl a shadow I dont think, just a by product.
     
  4. John Shandy`

    John Shandy` Member

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    Do the shadows themselves look like the following?

    (@Riot, the duck stuff got old to him long ago. He prefers people not persist with it.)

    [​IMG]
     
    Last edited: Aug 29, 2009
  5. daruck

    daruck Member

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    Firstly, Not A Duck

    Secondly,

    Yes, Like The First Picture (isle)
     
  6. Chris0132'

    Chris0132' Developer

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    If you're just putting a displacement on top of another one then it's going to cast shadows, you could either disable ray collision on the top displacement, which would also make bullets go through it, or you could maybe try modifying the material, there should be a parameter somewhere that stops it casting shadows.
     
  7. John Shandy`

    John Shandy` Member

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    Pre-Orange Box, it was never a problem, and emp_isle and emp_canyon were seamless in those areas where displacements meet up with each other. Orange Box came packed full of surprises for mappers. [noparse]:|[/noparse]
     
    Last edited: Aug 30, 2009
  8. daruck

    daruck Member

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    I said they are all aligned, at the same level. No elevation, all plain.
     
  9. Demented

    Demented Member

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    Did you make the entire brush a displacement and not just the top surface?
     
  10. Chris0132'

    Chris0132' Developer

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    Try turning your brush into a displacement too, and sewing it to the other one.

    Ironically that's a feature.

    Prior to the OB displacements only cast shadows from the inside faces, now they cast them from both the inside and the outside, this removes the issue of glowing bits at the base of intersecting cliffs, but it adds the issue of shadows around floor intersections.
     
    Last edited: Aug 29, 2009
  11. Trickster

    Trickster Retired Developer

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    I have this problem with emp_money_revisited. Not a clue how to fix it, I just gave up and figured it could look worse and there are more important problems.
     
  12. flasche

    flasche Member Staff Member Moderator

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    there are displacements? Oo
     
  13. Trickster

    Trickster Retired Developer

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    Yes. They're just so good you couldn't tell.
     
  14. blizzerd

    blizzerd Member

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    every wedge in money is a displacement

    in money, 65% of the game you stand on a displacement
     
  15. Metal Smith

    Metal Smith Member

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    yeah. they made it that way so you don't notice how flat it really is. if you play it without the displacements, it's very very flat and cornery compared to normal.
     
  16. communism

    communism poof

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    Hello Daruck
     

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