Grenadier weapon skills?

Discussion in 'Feedback' started by SnowDrakE, Oct 5, 2009.

  1. SnowDrakE

    SnowDrakE Member

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    Another little idea from my side... I noticed that there are extremely few skills directly affecting your weapons, but they are in the game nonetheless... Damage Increase for the Rifleman, Silencer for the Scout... and Accuracy as a base skill, as well as Max Ammo.

    So why not go 1 step further?

    Give the grenadier skills that affect their main weapons (mortar, RPG)!

    For example... Rocket Marksman (double RPG speed)
    or maybe... Munitions Expert (25% faster RPG and mortar reload)
    or we could go into tradeoff skills like... Barrage (10% more Mortar damage +10% splash radius but takes 25% longer reload)

    Well, just an idea I wanted to toss out there. This could make the Grenadier specialised for shelling buildings or carpetbomb an area or tank hunting... all depending on your skills.
     
  2. SnowDrakE

    SnowDrakE Member

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    No comments? No flames? I'm surprised.
     
  3. Chris0132'

    Chris0132' Developer

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    I didn't notice it was here.

    Not a bad idea, although ideally, like all weapons, the RPG should function without skills, just as guns should not be balanced around accuracy upgrade.
     
  4. flasche

    flasche Member Staff Member Moderator

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    srsly, all the gren threads that are around already ... i cba to answer ...

    would you please refrain to open a new thread for any idea that comes to mind? its horrible to argue in millions of threads. you have to repeat your arguments over and over.
    this idea isnt even new and i guarantee you your idea wont be considered more if you start a new thread for it.

    i know you know that there are other gren threads around - they are even active, its not like you would have to necro them - so, please, stick with discussion there.

    THIS.

    fix the RPG first, then start thinking about giving it skills ...
     
  5. blizzerd

    blizzerd Member

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    i beg to differ,

    i already have the high suspicion the devs only "glance" the suggestions forums once in a while every week

    and then read the OP from the threads with the most posts

    and then if they like that they see how the community responds

    it is my theory though not a fact with proof


    and yea, rpg needs to be fixed first, thn this neat stuff could be added
     
  6. Chris0132'

    Chris0132' Developer

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    If you are to have this, have it be mixed in with the general skills.

    Add a general reload speed upgrade skill, which works with the RPG and mortar (although probably with less effect, say 25% for the RPG/mortar 50% for everything else) Add in damage as a general skill and give it 15% increase to all weapon damage, and have accuracy upgrade improve the guidance/speed of the RPG by 10% (and have it also improve all other guns by 10% only, this is one of the best improvements trickster's scripts have made).
     
  7. Aquillion

    Aquillion Member

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    I think this is a bad idea. Skills that modifiy weapons make the weapons themselves harder to balance -- you tend to end up with a weapon that is either too weak without the skill (making it mandatory and wasting a skill slot), or too strong with it, unbalancing the game.
     

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