Give engines their own heat capacity.

Discussion in 'Implemented' started by PreDominance, Dec 31, 2009.

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  1. PreDominance

    PreDominance Member

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    [implemented] Give engines their own heat capacity.

    So engines have two difference heat properties; capacity, and dissipation rate. Some engine can have a huge capacity but slow dissipation, etc.

    Discuss.
     
  2. Brutos

    Brutos Administrator Staff Member Moderator

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    Interesting
     
  3. Empty

    Empty Member

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    Sounds like an idea.

    I'd like to see things like fission (the hit and run engine) have very slow cooldown, but a very large heat reserve.
     
  4. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

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    I like this, especially what Empty just mentioned.
     
  5. Vulkanis

    Vulkanis Banned

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    Great idea, implement nao!:p
     
  6. PreDominance

    PreDominance Member

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    Wat. I get 4 good things and no one can keep this alive, yet scout threads get more flame posts than ever.
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Flaming is more fun?
     
  8. Varbles

    Varbles Simply Maptastic. Staff Member

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    this is how good suggestions work
    e.g. only the good die young
     
  9. PreDominance

    PreDominance Member

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  10. blizzerd

    blizzerd Member

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    id personally prefer having a chassis have a certain "pool" of heat management, the armor and amount control the dissipation, and the engine be purely for driving and howmuch heat they do to the "pool" when used

    well, in an ideal world that's what id expect empires mod to be
     
  11. Deiform

    Deiform Member

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    I asked for this implementation about 3 months ago.
     
  12. Brutos

    Brutos Administrator Staff Member Moderator

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    Stop changing your font size, also will look into this when I'm back in germany.
     
  13. Cloud

    Cloud Member

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    Would be pretty nice, there could also be a selective cooling system along with the engine, and give each individual weapon it's own heat.
    Although i think it has been suggested before.
     
  14. Brutos

    Brutos Administrator Staff Member Moderator

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    Deleted the crap and can you guys decide on how you want it implemented? I'm going to move the heat capacity from chassis to engine for now. if you want something different write it here.
     
  15. pickled_heretic

    pickled_heretic Member

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    i was looking at the scripts and i noticed that the heat capacity was on the chassis, which didn't make a whole lot of sense to me.

    if this is all it took for you to change it, then don't overdo it. it sounds just fine the way you made it.

    we'll just have to figure out individual values for engines.

    you'd be able to make a couple new roles for engines. you could have a burst damage engine that has a high heat capacity but crappy dissipation, and a sustained dps engine with a low capacity and good dissipation, for instance.
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Yo Brutos, buddy, pal, friend,... is it feasible (as in not too much codding) to add in heat dmg for going over the heat bar? If so can that be added into the scripts too? So we can assign dmg numbers to it... example 2 hull dmg per overheat unit.
     
    Last edited: Jan 8, 2010
  17. Brutos

    Brutos Administrator Staff Member Moderator

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    make a separate thread for that please and a ticket in the bugtracker.

    Edit also i need some venting FUCKING C++ AIUDFIAFIOADFIOAFSIUOIO FUCK ME
    its crashing all the time in some totally random location fvvfnuoivkvdolbvipo

    :(
     
  18. Cloud

    Cloud Member

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    Just save every time you've managed to type a letter.
     
  19. blizzerd

    blizzerd Member

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    personally i would make it like this if i had time to code it and could(some minor effects that are present like raw weapon damage influencing heat too are not mentioned);

    all chassis have
    -a max heat capacity per chassis (heavies could be 500, lights could be 100 for example)
    -a coolant value

    armor has
    -a heat per damage multiplier
    -a heat isolation value (that adds per plate, for each plate added the chassis heat dissipation lowers a small bit)

    engine has
    -a coolant value multiplier, multiplies what is left of the chassis coolant value when the armor has had its effect on it
    -a heat increase value when driven
    -a heat increase value when at standstill
    -a optimal heat value (where the engine works optimal, some engines this could be "0", bio diesel this could be "50%" as it is known bio diesel engines need to be warm to preform optimal, this will be stretched to the stall heat value)
    -a stall heat value (this should be 90% for most engines, some could have less or more)
    -a weapon stop value (this should be 90% for most engines, for bio diesel this would be -1 as in not used)
     
    Last edited: Jan 8, 2010
  20. Brutos

    Brutos Administrator Staff Member Moderator

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    :mad: would any scripter really use so many different options???
     
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