General Skills should persist on Class Change

Discussion in 'Feedback' started by PatPeter, Sep 17, 2011.

  1. PatPeter

    PatPeter I have no idea what I am talking about

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    Say I have Repair Upgrade--Revive--Health Upgrade--Speed Upgrade.

    If I switch to any other class, I should then have Empty--Empty--Health Upgrade--Speed Upgrade.
     
  2. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Don't want, I might have speed upgrade And regen health as gren but when i switch to derp derp i dont want it, it would be work for almost no progress+ skills gunna go even buggier than before, remember the saved skills for classes.....
     
  3. Empty

    Empty Member

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    No point, like dox says, different classes have WILDLY different tertiary skill requirements.

    Speed upgrade is incredibly useful on gren, nigh useless on scout. (scouts should be using vehicle support to be most effective, or are sniping so running is useless)
     
  4. Krazer

    Krazer Member

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    I lol'd
     
  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Speed upg + melee upg + weapon silencer + spawn camping = scout superior.

    Empty knows jack about scout play :rolleyes:
     
  6. Devourawr

    Devourawr Member

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    Please sticky a thread saying that if a suggestion isn't easily implemented and won't greatly help gameplay it will not be implemented.

    It would save plenty of time.
     
  7. PatPeter

    PatPeter I have no idea what I am talking about

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    When did classes save skills?

    Also, why don't you want? Whether it saves or does not save your skills, you still have to reselect them if you want something different.

    What's better, having it blank all your skills and you only having the time to set two of those skills because your base/barracks/whatever is under attack and it's urgent, or having the skills still there so you at least have some advantage?

    I see no probable bugs in this, see my lists at the end of this post.

    Disagree, half of the time a game makes it to end phase (which is slim because most don't nowadays) 3/5+ people in my squad have Health Upgrade. These can be riflemen, engineers, grenadiers, or scouts.

    Cite below on use of speed upgrade on scouts. I haven't heard of a scout using vehicle speed since it applied to command vehicles. Not all scouts snipe, some still do what they're made to do, you know, sabotage.

    I agree, I always go speed with scout because you spend most of your time in prone or crouch.

    ... http://forums.empiresmod.com/showthread.php?t=5041? Try looking in the forum first?

    I would disagree that it is both easily implemented and helps gameplay. Implementation:
    1. Presupposition: Empires has to blank your skills when switching to a different class.
    2. It's a simple loop through skills and an if statement to see if the skill is general or not. If it is general, keep it.
    3. Conclusion: Implementation is easy.

    Scenario:
    1. I'm a commander/engineer with all my skills.
    2. I'm the only one in base and have to kill a Scout.
    3. Switching from Repair/Revive/Health Upgrade/Speed Upgrade Engineer to an Enhanced Senses/.../Health Upgrade/Speed Upgrade Scout would take too long.
    4. By the time I switch to all my skills the scout could have sabotaged two more buildings.
    5. I am now at a disadvantage either because either:
      1. I had to switch to those skills and gave the scout time to sabotage more buildings.
      2. I did not have those skills and gave the scout a better chance of killing me.
    6. Saving General Skills would enhance gameplay.

    The sad part is this scenario was a true story of last night on emp_stalemate, except there were people in base who didn't know how to kill a scout.
     
  8. Empty

    Empty Member

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    Lol you're doing it wrong.

    Acc Upg + Enhanced Senses + Ammo Upg + Health or whatever.

    Sab rax, spawncamp with smg2/melee.
    Stick with vehicles, stun other vehicles/commanders.

    You know jack about scout play, you fuckin' retard.
    Why would you take melee upgrade if you're spawncamping a rax, they spawn at 50hp.
     
  9. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    so you can punch from farther away?
     
  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Because the shit tends to be repaired you fucking retard. With spawn protection you can be shot and might not kill everyone at once if a wave spawns at once. Silencer adds to the confusion since no enemy gets a kill message.

    To catch up with enemy tanks speed upg is a great aid if the tank can still move around.

    You so much need accuracy when you pretty much stick the smg into enemy ass. Enh senses? Sopro to look at minimap and get shot by the guy you spotted.

    Ammo upg I can agree on even though the prep time is longer.

    You know jack about scout play, go rape tanks and buildings as gren.
     
  11. Michael

    Michael Member

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    I think it's not that much horrible timedemanding to reselect your skills when changing class. In some cases you can do it while.:
    -walking long distance.
    -lying dead, awaiting for respawn.
    -travelling by vehicle as a passenger.
    Of course I know, there are moments when you just got killed or in a hurry(!) while watching the class selection panel in a rax / armory, but that's very rare and it's tactically okay. (You know it takes time, to change weapons, ammunition, rearm etc.)
     
  12. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    The way I implemented it was this: Each class saves its own skill and weapon loadout while the game is active. Old code meant it was kinda confusing to implement, new code shouldn't be such a bitch to work with
     
  13. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    just no to this thread.
    Maybe preselected skill loadouts for classes, customize your own rifleman save it and load it etc.

    So you might have like 3 loadouts for rifleman class and then you just click on what you want, and done.
     
  14. Empty

    Empty Member

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    *snicker*

    If there's more than 1-2 enemies involved in you sabbing a rax you shouldn't be alone.

    Speed upgrade is not going to help you catch up to a tank 90% of the time, the only use I find for speed upgrade involving vehicles is dodging out of the way as gren.

    And you contradicted yourself, you want melee upgrade but you're telling me to shoot people up close? You do one or the other fuckwit.
    On top of that, acc upg is basically a necessity with SMG2 if you want to be useful at ranges outside of a barracks (because believe it or not there will be other situations)
    It also boosts the pistol1 into the tier of the best weapons in the game.

    I know quite a bit about scout play, I've been playing scout effectively for a long time.
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    If you storm a rax with a squad with you you can ignore any upgrade and still be effective in those few seconds it takes to destroy the building.

    Close does not mean right next to.

    Believe it or not but hitting without acc upg outside the rax is not that hard.

    Also I feel offended by the hurtful comments about my person from the forum staff member.
     
  16. PatPeter

    PatPeter I have no idea what I am talking about

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    Yes.

    Please!

    ----

    Also, you're all wrong, skill selection is subjective and what selection may work for one of you won't work for another, not because the former is better but because we are individuals all with different playstyles.
     
  17. Empty

    Empty Member

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    I'm pretty sure most vets can select skills in under 5 seconds, I usually can.
    Respawn time is 10 seconds, plenty of time.
     
  18. ImSpartacus

    ImSpartacus nerf spec plz

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    Are we making a game for the vets or do we want to be able to fill up more than one server every night?
     
  19. Empty

    Empty Member

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    If you don't provide the low level players a stimulus to improve their skills, why should they try and improve them?

    Split second decision making with skills is important, you shouldn't always have a loadout you always stick to, a lot of things are situational, for example you might be getting overrun by tanks at a base, so you drop ammo upgrade for armor detection, since you don't have enough time to stock up ammo before combat.

    Besides that, ten seconds should easily be enough time for any player to pick their skills, assuming they know what they want. If they don't know what they want, then the GUI isn't going to improve the situation.
     
  20. ImSpartacus

    ImSpartacus nerf spec plz

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    I'm just saying that 5 (or even 10) seconds is unrealistic for noobs, especially first-time noobs.

    I think the game should automatically have default skills (perhaps health upgrade, regen, accuracy, & speed in that order) for people that pop into the server.

    The whole point is to get people into the game quickly without all the bullshit of picking a team, picking a spawn, picking a class, picking a skill and picking a squad. Those things are murdering Empires right now. You can see it in the server populations.
     

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