Plans for the Future of Empires Today, I'll be telling you a little about what's going to be happening in the near future. After our next small patch, we'll be focusing on the "Scout overhaul". All efforts will be directed towards making Scout a viable teamwork oriented class. His weaponry will be re-tuned, as well as new ones added. So, without further ado, I present you: MOTHER FUCKING SHOTGUNS These bad boys will allow the Scout to get really up close and personal with the enemy, before pasting him against a wall (in a non-sexual manner). Scout hide and sabotage will also be completely changed, with hide becoming more of a TF2-spy-like timed usage invisibility. On top of this, there are plans to redo most of the Scout skills to focus them more towards team support, with reconnaissance and anti-reconnaissance skills planned. This is an old image, but it does show the WIP of how the new Scout hide should work out ingame. In addition to the scout update, the plan is to introduce more official maps, as well as the usual assortment of small additions. We also have a huge list of achievements (courtesy of D.D.D Destroyer) which we can begin adding, should we get the time. Finally, I need to emphasise again that we're still hugely short of coders, and may struggle to achieve the implementation of above without some support over the coming months. If you know anyone with experience who may be able to assist, please point them our way. Empires has hopefully turned a corner now, and with the recent clan match, as well as the huge activity rise over this Easter break, things are looking positive for the first time in a long time. Expect 2.42 relatively soon, containing a few small balance and bug fixes. I'll see you all in-game.