[Forever] Swapping weapon when placing wall keeps start point

Discussion in 'Bug Reports' started by D.D.D. Destroyer, May 3, 2015.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    1. Drop a wall segment
    2. Right click to cancel placement mode, walk away
    3. Drop a wall segment again - you need two clicks to determine start and end point.
    4. Swap weapons, walk away
    5. Place what should be the start point for new segment
    6. The wall is placed with its start point where the previous segment's end point is, and the end point where you just clicked.


    In other words, swapping weapons doesn't do the same thing as right clicking after placing a wall.

    And it keeps happening. So there you go, now someone needs to fix this and we're golden.
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    I'm just glad that you manned to repro a wall bug. They infuriate me because I can't anticipate them.
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Git gud my dear sire! ;) If you drop enough walls (and pay attention to it instead of the enemy. Yeah I'm easily distracted sometimes) it starts becoming apparent.
     
  4. LordDz_2

    LordDz_2 Strange things happens here

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    This is an OLD bug?
    [youtube]By9eWriadYU[/youtube]
    Just.. 7 years old :D :D Perfect music too.
     
  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    This is just a repeat of ancient Rome. We knew, then barbarians happened, then we spent forever regaining lost knowledge.

    Full circle.
     
  6. Sgt.Security

    Sgt.Security Member

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    I actually used this, it’s helpful when I have to drop a really looong wall on the field.
     
  7. 101010

    101010 Member

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    Best for blocking tanks from driving into your base.
    Works great on bootybay. Allows you to have your gun out and shoot people by the opening then right as a enemy tank tries to drive in switch to walls and stop the tank dead in it's tracks.
     

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