Flash / Script-pires testing / possible new infantry combat model testing - 28/07

Discussion in 'Events' started by Lightning, Jul 27, 2016.

  1. Lightning

    Lightning Member

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    Testing for the modifications i have done, along with testing the infantry scripts i have made to see if they better suit the game.

    Creeper will be providing me with a server to test on, it will be up constantly but this is just a big event to get it rolling.

    script folder will be provided tomorrow before event, keep checking this post for updates.

    Possible testing scenarios:
    -Infantry combat on district_402_alt3
    -Infantry and vehicle combat on Canyon
    -Infantry and vehicle combat on Glycencity
    -Infantry and vehicle combat on Cyclopean
     
    Last edited: Jul 28, 2016
  2. Lightning

    Lightning Member

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    Bumping

    Date - 28/07/2016

    Time - 7pm GMT / 2pm EST - about 1hr 20 from posting this

    Server Password: test


    - Scripts download
    https://www.dropbox.com/s/ka52rl8yi6p9szo/FlashPires 28-07-2016-640pm.zip?dl=0

    installation:
    - navigate to: \SteamApps\common\Empires\empires
    - make a new folder on your desktop or empires folder called "script swap"
    - inside that folder put two more folders named "flash Pires" and "original scripts"
    - put the RAR file in the Flash Pires folder and extract it, so you have a folder in the directory called scripts
    - cut the original script folder, found in \SteamApps\common\Empires\empires and paste it in the "original scripts" folder
    - cut the scripts folder in "flash Pires" and put it into the directory above
    - to swap scripts back for normal play, just cut and paste the script folders in and out of the main folder

    Not sure which one is loaded? check the folders to see which is empty

    Recommended:
    make an extra backup of the scripts folder elsewhere just in case
     
    Last edited: Jul 28, 2016
  3. Trickster

    Trickster Retired Developer

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    I'll play if you replace District alt4 with District alt3.

    Also that's a better map for infantry only anyway.

    Can't say I'm super interested in vehicle testing as it's always something I found pretty boring, but I'd be willing to play the infantry test.
     
  4. Lightning

    Lightning Member

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  5. Trickster

    Trickster Retired Developer

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    Oh, I thought it was on the server you were testing on, I didn't realise you were hosting locally.

    Also I found that your shotgun has way more spread when you're prone than when you're standing. I don't know how it is in the current stock Empires though so it could be the same there if you haven't edited it.
     
  6. Lightning

    Lightning Member

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    thats odd. itll be fixed for the next test thats for sure. also i was just asking for creeper, but he had the file so its ok! ALT_3 it is
     
  7. Lightning

    Lightning Member

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    turns out i don't know exctly whats up with your game but on my end the spread doesn't change for either shotguns
     
  8. Trickster

    Trickster Retired Developer

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  9. Lightning

    Lightning Member

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    bumping for dropbox link change - redownload please

    also creeper found the file so its ok trickster
     
  10. vipervicki

    vipervicki Member

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    I'm sure thecreeper has it I gave him all VIPERs maps and that was one of them..alt3

    unless there is are more than 1 alt 3's of district
     
  11. Varbles

    Varbles Simply Maptastic. Staff Member

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    Regarding the infantry changes, I like the NF carbine and hairdryer changes. The NF and BE AR regain accuracy a bit too slow and seem to recoil oddly when using single shots, but the RoF and accuracy I like. NF battle rifle RoF feels like it doesn't match the recoil, plus the screen shake is very disconcerting. BE burst rifle seems like the old HMG, kinda meh. The HMG changes are good except the accuracy is absurd when prone, IMO it should be balanced around crouching so that proning doesn't give so much of an advantage. Scout with the HMG should be renamed to specialist or something.

    Server was empty so I tested on my own to get a rough idea of damage.
     

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