Fixing emp_midbridge error bushes

Discussion in 'Community Requests' started by wealthysoup, Mar 3, 2014.

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  1. wealthysoup

    wealthysoup Lead Tester

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    Last edited: Mar 5, 2014
  2. flasche

    flasche Member Staff Member Moderator

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  3. wealthysoup

    wealthysoup Lead Tester

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    flasche--I have no idea, can't really help I'm afraid, just assuming that other posters know what the problem is
     
  4. Misfire

    Misfire Always Lost

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    Yes!!! :)

    When I use VTFEdit to convert a PNG image with a transparent background to a VTF file for a model, it turns out as a crap VTF image with a white background. Are PNG's no good here, any tips or links to using transparent textures?
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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  6. flasche

    flasche Member Staff Member Moderator

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    didnt have time yesterday, only slapped together a bush in the morning and fucked around for ages to get the alpha channel working correctly in blender.
    anyways, i have a model and textures now, it just takes forever to render atm, probably was a bad idea to spawn 2.5k bushes with super high resolution textures that cast soft shadows onto eachother, so no preview pic for you yet (rendering since ~40min).

    are you sure vtf-edit simply didnt show you the alpha channel? try hitting ctrl+m ...

    also
    but ill be wiser by this evening, if you still have problems then, ill post a tut. i made transparent map textures and sprays - i remember it was something tricky about it but no magic either.
     
    Last edited: Mar 5, 2014
  7. wealthysoup

    wealthysoup Lead Tester

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    Moving posts here from silks emp_echelon thread.

    Thanks for the help guys
     
  8. flasche

    flasche Member Staff Member Moderator

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    sufficient?
    [​IMG]
    text below is texture size, can click as always


    edit:
    fuck me, i have like a million (3) empires installations on my hdd. can you please tell me where the current stable empires release is located at?
     
    Last edited: Mar 7, 2014
  9. LordDz_2

    LordDz_2 Strange things happens here

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    Common/Empires
    -or-
    TestingPires somewhere that I should install it to but haven't had time/Internet for it yet.
     
  10. flasche

    flasche Member Staff Member Moderator

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    i hate source
     
  11. Silk

    Silk Mapper

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    I wonder how it will handle lighting with polygon precission and transparancy.
     
  12. flasche

    flasche Member Staff Member Moderator

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    i dont think its done differently then any other bush. its 3 quads (6 tris) stuck into eachother - unless its a sprite.

    ofc the ingame result will look way shittier then in blender. once i get this shit to work that is ... im reading and reading and trying shit but im still not smarter -.-
     
    Last edited: Mar 7, 2014
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    What exactly are you trying to do?
     
  14. flasche

    flasche Member Staff Member Moderator

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    make a bush since one is missing? and if im wasting my time i at least have everything set up correctly to export to source until valve or the engine port breaks it again.
     
  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I meant, if you got any problem with the model and/or texture directly in Blender. ^^
    I haven't really used the .qc exporter for Blender much myself yet, so I won't be of much help there. (Need to learn .qc again anyway...)
     
  16. flasche

    flasche Member Staff Member Moderator

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    oh ^^

    what does this output of guistudiomdl tell me? the blender exporter throws the same error, guess once one is working the other will aswell?
    Code:
    Loaded QC file - "D:\Dokumente Marcus\Blender\bush_2.qc"
    
    Created command line: "C:\Program Files (x86)\Steam\SteamApps\flasche235\sourcesdk\bin\source2007\bin\studiomdl.exe" -game "c:\program files (x86)\steam\SteamApps\common\Empires\empires" -notxbox "D:\Dokumente Marcus\Blender\bush_2.qc"
    
    WARNING: AppFramework : Unable to load module p4lib.dll!
    Can't find steam app user info.
    
    i dont expect the qc to be working but it seems that its not even trying to compile? why does everything concerning source always have to be so complicated, its like its intentional -.-
     
    Last edited: Mar 7, 2014
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Looks to me like it can't find that p4lib.dll. So probably one of the SDK setups isn't correct.
     
  18. wealthysoup

    wealthysoup Lead Tester

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    Does the current one not just need to be recompiled with the correct parameters? That was my understanding from the other thread anyway. But as I've said I know nothing about modelling.

    That said, even if that is right I'm certainly not going to try and stop you making a new one :)
     
  19. complete_

    complete_ lamer

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    from the horses mouth
     
  20. Misfire

    Misfire Always Lost

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    I updated my VTFEdit from 1.27 to 1.31, that seemed to fix some issues. I've not had time to do more model work yet though.

    Thanks Candles, I'll try working in targa. JPG and PNG don't seem too friendly to alphas. See if I can put in a bit of work this weekend.
     
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