i heard the issue would be that emp_slaughtered.vmf is missing. i have no good experiences with decompiling ...
If you guys are doing to keep doubting/ignoring me im just going to start bullshitting about everything so you never know what to expect
well i assume since you probably can climb more stuff with turbo you better vehicle- and playerclip all hills? also you dont know how future vehicle scripts might influence hill climb abilities, and if as others said there are player clips already you just need to duplicate the brushes.
Its the entire hill at e1 , you can climb it fron the entire crest of the hill you just need to actually do it. There is no gimmick place no special hole in the wall its the fucking entire hill you can get up on like from any place at e1. edit: Same case on old slaughtered except there the hill ended whilst in the new one the mapper extended it over the entire map, Varbles come comment on this shit please.
There's also several places you can get up with a jeep and some patience. But mostly getting rid of the ability to literally walk up there would be nice.
The vehicles in general will be much heavier and while they can climb just as well they will enter the slip zone easier. Say good by to arid(probably). Except jeep... they will be half as lite.
you can offset the center of mass at compile, dunno if it has been done or not, but if not it might fix the issue!? if theres model source available that is. i assume that, since tank treads and suspension probably weight a ton (or two or three or ten) the real center of mass of a tank is way below the center of mass of the vehicles physbox in empires ... https://developer.valvesoftware.com/wiki/$collisionmodel
Is that not the funnest way to configure jeeps? I LOVE when the weight is low enough that you feel like you're about to tip over every time you turn sharply, but you don't. So awesome.