Fix NF command vehicle

Discussion in 'Support' started by -=SIP=-, Feb 18, 2010.

  1. -=SIP=-

    -=SIP=- Member

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    Everybody knows, that the NV CV tends to get stucked on turrets. In my opinion this decides too many games.

    [​IMG]


    So when you look on the physbox, then it's very obvious.

    Physbox of the NF CV should be improved (increase the space to ground and maybe add boxes for the wheels).
    [​IMG]
    [​IMG]



    Or modify the physbox of the turrets:
    [​IMG]
    Maybe change it from a box to a pyramid like for the camera:
    [​IMG]



    Just for compare the BE CV:
    [​IMG]
    [​IMG]
     
  2. Varbles

    Varbles Simply Maptastic. Staff Member

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    This is higher priority than other stuff IMO, anyone who can do this would be a hero
     
  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Post bugs in the bugtracker, or the bug forum thx.
     
  4. Trickster

    Trickster Retired Developer

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    It's funny because whilst you say it's quite simple, Ukgamer and I had to explain this to you like you were learning the alphabet for the first time.
     
  5. -=SIP=-

    -=SIP=- Member

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    This was maybe because of some misunderstanding.
    Would be nice to see the physbox ingame.
     
  6. Maxaxle

    Maxaxle Member

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    [​IMG]
    [​IMG]
    Makes you wonder. :mad: :mad: :mad:
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    The wheels don't need collision boxes as they're a physbox already. The BE CV probably still has those from older versions. As I've said in another thread, I already gave Drag a version of the collision box that went down to the ground (just the space inbetween, not including the wheels) and he said it fucked up the driving. The smallest gap will allow a turret to be dropped under it IIRC so I doubt a second try will work.
     
  8. -=SIP=-

    -=SIP=- Member

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    Why isn't it possible to place turrets under BE CV?

    Can you try the other way around and change the physbox that the NF CV can drive over turrets?
     
  9. Empty

    Empty Member

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    As said before, wheels are physically simulated by source. There's no need to give them a hitbox.

    You could maybe add a fat hitbox to the front which stops turrets getting under there in the first place.

    Or you could stop fucking boomtanking.
     
  10. Metal Smith

    Metal Smith Member

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    This doesn't end games if your CV is near your own barracks.
     
  11. LordDz

    LordDz Capitan Rainbow Flowers

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    Ever heard of CVs having to flee from a base?
     
  12. Dubee

    Dubee Grapehead

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    haha yeah but as long as he flees toward another base and instead of an enemy base he should be ok.
     
  13. Trickster

    Trickster Retired Developer

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    Every time you ask this, I want to slap you in the face.

    THE BE CV IS TOO FUCKING LOW TO THE GROUND. IT'S LIKE WHEN YOU TRY TO PUT A FOOTBALL UNDER A CAR. IF IT DOESN'T FIT, IT DOESN'T FUCKING FIT.
     
  14. -=SIP=-

    -=SIP=- Member

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    I think I have to slap back ;)

     
  15. Trickster

    Trickster Retired Developer

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    If it doesn't look like it should fit, it shouldn't.
     
  16. OuNin

    OuNin Member

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    why can't the model of the CV be scaled so that it's the same size as the BE comm?

    asymmetrical features are dumb when they coincide stupidly with gameplay.
     
  17. flasche

    flasche Member Staff Member Moderator

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    exactly, most assymetrical features in empires are just dumb ... the heavy difference, the AFV vs LT difference, the rax, the commanders ...

    all solvable with modelers ... oh wait :rolleyes:
     
  18. ScardyBob

    ScardyBob Member

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    Take BE vehicles/buildings and retexture with brown/orange/red colors. Problem solved.
     
  19. Empty

    Empty Member

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    I wouldn't mind some BE med vs BE med hot tank sex.
     
  20. siro

    siro Member

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