FIRST SHOT ACCURACY

Discussion in 'Feedback' started by Paradox, Mar 25, 2017.

  1. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Why is this not a thing, like.
    First shot accuracy should be guaranteed if u stand still and are crouched or proned.
    It makes no sense that your first shot is inaccurate.
     
  2. Lazybum

    Lazybum :D Staff Member Moderator

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    I remember smg2 was like this for a bit, it was magical. Although I think you had that accuracy even on the move because I remember popping heads while running sideways.

    Either way it's great, but I wonder how long it takes for the cross hair to return to normal. I assume if it's way less then a second it could be pretty easy to just have perfect accuracy almost all the time.
     
  3. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Yeah but the point is that you need to balance it. First shot accuracy should always be available but the refractory rate to get first shot accuracy changes depending on your gun. SMG2 should have a huge first shot accuracy refractory rate. But it makes no sense that there is NO first shot accuracy on most of the weapons if not all
     
  4. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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  5. Sgt.Security

    Sgt.Security Member

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    First saying, I support this feature.

    But I think you knocked the wrong door. @Thexa4

    I mean, I can do this with scripts, it's actually very easy to ensure first shot accuracy when you are not moving.

    But the problem is that, our current weapon spread works like this :
    Initial spread + per shot spread = current spread.
    If I set initial spread to 0, I'll have to increase per shot spread significantly.

    Problem solved? Nope, not even close.
    There are two types of initial spreads.
    1:When you are at rest.
    2:When you are moving at full speed.

    So yeah, the same "per shot spread" would make case 1 just fine, but it would make case 2 absolutely crazy.
    If I make it right for case 2, you get a laser rifle for case 1.

    But if it's coding, it's rather simple (at least the idea, I am not sure about implementation)
    First shot : 0 spread.
    Second shot : our current initial spread + 1 per shot spread.
     
  6. Xyaminou

    Xyaminou Member

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    REMOVE SPREAD FOR ANYTHING OTHER THAN SHOTGUNS. SPREAD IS NOT A THING!
     
  7. Thexa4

    Thexa4 Developer Staff Member Moderator

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    If you want to try how it feels, do the following:
    1. reduce the Jumping, Standing, Ducking, Prone Spreads to near zero
    2. set the Spread Maxes to the value you want for the second shots
    3. set the Spread Increments to +- 2 * the difference between the Spread and Max Spread
    4. increase the kicks to compensate for too accurate weapon
     

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