First Impressions

Discussion in 'General' started by Neutrino, May 11, 2006.

  1. Neutrino

    Neutrino Member

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    Hello

    After playing a lot of BF2 and enjoying it, I thought I would give this game a try. I wasnt expecting a glorious game, seeing as how it was in beta, but I did see a nice core with good potential to build on. There are some minor things that need work. One of the most noticable things are the maps. Some are okay, but none are outstanding. It doesnt have to be visually outstanding, but it needs to offer unique gameplay rather than having a large flat surface with a few hills blocking paths. I read that an urban map is coming out, and I look forward to see how it goes. Thats probably one of my major gripes though (coming from a mapper's point of view), and if I ever have spare time (after finishing some current projects) maybe I will create a custom map for the community.

    Im very tired, so right now I will just quickly list some other minor things I noticed after playing a few rounds:
    -hud can be too big, especially when the names of squad members are listed
    -too much roaming for infantry
    -none of the weapons are really fun with a few exceptions
    -simplify voice command system (reference to BF2)
    EDIT
    -most weapons seem suitable for close range, but all the maps are far too open for this
    (i think the weapon system should be one of the main concerns. im not sure about the rest of the community, but most weapons are very similar, not exciting to use, and dont have many advantages over others)
    -some crosshairs get rather large and annoying
    -vehicle weapon seems hard to aim/handle
    (I dont know if it was the server I was in, but I was handling a vehicle that fired rounds of aummunition off, but I couldnt hit targets at all. As I moved the turret, it would move very sloppy and glitchy like. and the accuracy on it as well was wild. bullets were going straying away in a circumference, so it seemed)
    -bazooka weapon blocks too much of the screen (panzerschreck style)
    -im sure this will change, but it would be nice to get some custom sounds (such as for explosions, and vehicles...ect)
    EDIT
    -clipping of some of the models (boxes for example) need fixing. bullets are blocked about an extra half a foot from the actual box
    -i suggest prone. if its already in the game, its not in the configurations
    -mortar crosshair should change. instead of it being green, i would suggest making it a shade of white. and leave only the lines, get rid of the square background
    (the less crap blocking your view, the better)
    -maybe have a better death sequence when you die, instead of just dropping (player's perspective)
    -getting pushed back by bullets
    -guns not only to be distorted by accuracy. make the player control the weapon, which will determine its overall quality (ala CS and DOD) this way players do not just hold down the mouse button and go wild (rambo style)
    EDIT
    -running people over in vehicles should kill them, or at least cause damage
    (i heard this was in an earlier version. any reason why it was removed?)
    -clipping on the jeep needs to be fixed. the passenger's bullets are mostly blocked by bad clipping on the model.
    -highlight the players name on the scoreboard


    I know there are more, but I dont want to list everything just yet, because Im not 100% sure of them yet. I will edit the list once I play a little more.

    Keep up the good work!
     
    Last edited: May 12, 2006
  2. duke

    duke Former Developer (BE Creator)

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    Thanks for the coherent feedback - it's always good to hear from a first time player :)
     
  3. DonMegel

    DonMegel Member

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    Agreed. Helps us get a fresh perspective. Thank you.
     
  4. Neutrino

    Neutrino Member

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    okay i edited the list. just go back to the first post and look under the bolded word "EDIT"
     
  5. Stu

    Stu BehälterGott

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    Definately agree with infantry weapons. The rifle needs to have the same range as the scout without accuracy upgrade, and the SMG's need the same range as the rifles are now.
     
  6. Sebybeby

    Sebybeby Member

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    ("I dont know if it was the server I was in, but I was handling a vehicle that fired rounds of aummunition off, but I couldnt hit targets at all. As I moved the turret, it would move very sloppy and glitchy like. and the accuracy on it as well was wild. bullets were going straying away in a circumference, so it seemed")


    I dont have a very fast connection, but I play on 32 man english server and get no glitching or lag atall, try joining a server that is a little closer to where you live./

    As for the inacuracy, have you customised your tank so that you only fire one weapon at a time??, sounds like your hoofing them all off in the same shot?, . Personaly I find tanks very accurate, maybe not the standard cannon but ranged tank cannon is really accurate, infact even the standard is pretty accurate when you get used to the arc of the round.


    I also agree about the rifles, I would say that the range of the sniper needs increasing by quite alot. maybe give it a more restrcted scoped sight so you dont get such a big view range when zoomed.....
     
    Last edited: May 11, 2006
  7. Bobbus

    Bobbus Member

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    The assault rifle is better than the scout rifle at long range due to the fact you can fire single shots much more rapidly and at that range the damage is very similar.
     
  8. Jimather

    Jimather Member

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    i find it ridiculously difficult to take anything out with a vehicle mg. im not bad with any other gun so it cant be just me.
     
  9. Neutrino

    Neutrino Member

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    i updated it a little more again.
    also a question, do any of the vehicles have a secondary turret that can be used by another player who may be in the vehicle?
     
  10. FalconX

    FalconX Developer

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    Not yet.

    I agree with the comment about the vehicle mgs.
     
  11. Mrdie

    Mrdie Banned

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    My first impressions were less than good. Infact, I got into a heated debate on the Planet Half Life forums that a forum moderator (Gramps) had to go in and threaten to ban certain people (Including me) if we continued.

    This was of course, when Empires was first released, and I criticized the Empires team for releasing it in such a laggy state, but obviously it's in a playable state now.

    Edit: http://www.forumplanet.com/planethalflife/topic.asp?fid=2348&tid=1855867&p=2#21188331 and onwards.

    It continued here: http://www.forumplanet.com/planethalflife/topic.asp?fid=2348&tid=1857535&p=1#21207209
     
    Last edited: May 12, 2006
  12. Krenzo

    Krenzo Administrator

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    Wow, I really never want to see those topics again. It instantly puts me into rage mode.
     
  13. palehorse864

    palehorse864 Member

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    You wouldn't like him when he's angry.
     
  14. Chahk

    Chahk Member

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    Don't pay any attention to any of the clueless children who don't know jack sh!t about what goes into creating a mod. I'd be a rich man if I had a dime for every similar e-tantrum I've read.

    We need more "newbies" like Neutrino, who actually provide feedback with contructive criticism instead of bitching and moaning.
     
  15. Neutrino

    Neutrino Member

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    I may be new, but i sure do dominate. lol
    Anyways, i edited again. im running low on suggestions. :cool:
     
  16. Stu

    Stu BehälterGott

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    I loved this mod when it first was released. (Got it the exact hour 1.0 was uploaded on the website.) The improvements have changed my first impression about the lag.
     
  17. cpugeek

    cpugeek Member

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    I sure hope you learned a lesson...
     
  18. Mrdie

    Mrdie Banned

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    There was nothing to learn.
     
  19. Neutrino

    Neutrino Member

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    hey Krenzo, i sent you a PM :)
     
  20. Angry

    Angry Junior Member

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    So, Which asshole were you? Other than good old cpugeek and a few random people of course. At the time I was still busy dealing with the criticism from moddb and the idiots/assholes over at ES.
     

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