filter_team?

Discussion in 'Mapping' started by Broccoli, Jul 19, 2006.

  1. Broccoli

    Broccoli Member

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    Somebody updated the FGD before with a team filter entity, but I didn't think before patching and it's now lost.

    Whoever did it before, could you either update the new fgd, or maybe put out instructions for me to do it?

    Any help would be greatly appreciated, I'm clueless on this!
     
  2. Solokiller

    Solokiller Member

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    Repost of my original post:
    In order to have the door imp only you need to use a special entity, its not in the fgd by standard but it is in cs: source.I'm going to give you my fgd, its the same as the standard one but with the entity in it and modifed for easyness(the names of the teams).Its the entity filter_activator_team, you have to make the button trigger the entity, which should have an output OnPass which triggers the door with toggle/open/close.Make sure its set up so it only allows BE.
    View attachment 26
     
  3. Broccoli

    Broccoli Member

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    cheers, I see how it works now.
     

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