dont recall adjusting the mulitplier for all maps, I only did it when asked.. Ill find my map.cfg for escort and post it emp_sv_reinforcement_multiplier_be 1 //number of reinforcements at map start is multiplied by this (Brenodi Empire) emp_sv_reinforcement_multiplier_nf 1 //number of reinforcements at map start is multiplied by this (Northern Faction) emp_sv_unresearch_item "HIT Warhead" //Nuclear Proliferation at it's finest. emp_sv_unresearch_item "Artillery Tank Chassis" emp_sv_unresearch_item "Heavy Caliber Machine Gun" emp_sv_unresearch_item "Heavy Tank Chassis" emp_sv_refinery_multiplier 7 emp_sv_vehicle_fadeout_time 10
I'm fairly certain that somewhere somehow there was a tweak, I distinctly remember nuclear's ticket counts being increased compared to what I set them.
so the reason BE has infinite medium tanks is this CFG edit? thats what i always found broken about escort. infinite mediums!!
The starting resources are set at 100k. The resource flow is unimportant. Funny how you never noticed
no its not. how long ago did you last play it? i fixed it. its that low for a reason. its been so long i dont even remember what i did. its definitely not in the live game it already takes forever to drive to the flag. and be doesnt really win every match