After joining late and being informed as to what happened in terms of changes made by Trickster, I feel like the game almost had a more intense pace in terms of vehicle combat, and the general protection of the CV. Towards the mid/late game, many more attempts to destroy the CV would arise, and the match would then become a back and forth fight for the win. One team initiates attack/rush towards enemy CV and the other defends, which then prompted the defenders to make their move with whatever counter attack they could muster. The strongest example was a match on Cyclopean, in which Team NF successfully prevented Trickster and Co.'s attack on the CV leaving Predator (Commander) flashing red. After this defense, Paradox organises a full APC towards BE, loaded within 10 seconds and leaving with a variety of all the classes (scout w/ stun stickies, riflemen w/ sticky bombs etc.) in it, accompanied by 2 jeeps. NF go on to drive through the BE main under heavy RPG fire and successfully chase and destroy Candles as the BE com trying to flee. I cannot believe how much more fun that game had become. Squad work was so vital in securing the resources necessary to actually win the game. Mkven, Nihia and myself took North without any support and we eventually pushed onto BE main. It made CV protection more of a priority earlier in the game and not one of those things that generally happens at the end of a match. While I don't think that these changes were totally complete, it did make more of an impact in aspects such as vehicle preservation, the use of repair pads were more prevalent and late game was generally more teamplay orientated. How did everyone else feel about this?