...when the scout is using hide. Krenzo told me that this isn't a bug even I thought it was and it was caused by the new network code so I'll post this here again. Following is direct copy from the mantis: Code: http://rapidshare.com/files/62265678/Enemy_Scout_Is_Totally_Invisible_for_Commander.wmv.html In my opinion this is severe issue because now when you can't spot hidden scouts in the commander view even on attack box drag, you can't even see them in the commander view. In my opinion this is a bit too much especially now when there are models where you can almost totally get hidden in, like in some of non-solid boxes. Now commander can't even help his own troops on the field to spot the scout. You can just tell your team that there's a scout in your base and he's sabotaging whole base and that's it. Even they can be countered by enchanced sense skill, still it is hard work to find the scout which just has sabotaged your whole base. If I remember right, earlier you could see hidden enemy scouts too as players on the field could when you were in the commander view. This could help even you couldn't target the scout for your troops but at least tell them where he's. So he wouldn't be totally invisible for commander and also for players on the field. There isn't anything more annoying thing in the game that you only know there's invisble scout in your base somewhere but you just don't know where.
It's not a bug, it was changed so you couldn't just spot them by dragging boxes around them. I think it's even in the changelog of one of the last RC's.
is it actually totally invisible regardless of the amount of hiddenness? If the scout is crawling out in the open, is it just hard for the comm to see or impossible? if tis hard then fine but I think the comm should be able to see something (but not give attack orders on it - i personally hate the attack orders as they're so powerful)
I know you can't drag attack boxes around hidden scouts anymore and that's okay but I meant that you can't even SEE them on your screen. They are totally invisible for commander now when there's a player in commander view and that's what I would like to changed so that you can't spot them by attack boxes but you still could see them on your own eyes so you could actually search for them in commander view.
At least I would start searching for a scout in my base when my whole base is emitting purple smoke because it is a lot faster and easier to spot the scout from the commander view than on foot because you see a lot more at once.
it makes sense.. you cant spot what you cant see.. its easy to find him just pay attention to what gets sabotaged and then search it
No, its not easy to find a hidden scout in your own base even if you have enhanced skills. I once had a scout in our base right in a nonsolid box of our vf. I knew his position on minimap, but i had a lot of tries with dumb fire on boxes in the hope to hit him conincidently. It took me 5 min to kill this guy, cause i did not know in which box he was sitting in and how to get a hit right where he was sitting cause of other invisible walls protectim him from direct shots.
I'm not sure if we want the scout to become visible in bases, even to the commander, but what we could do to balance it is have the radar detect heat signatures or disrupt the active camo of hide in a 30ft radius around it. Although a somewhat crazy idea, this would give an area of the base which would always be 'safe' but not cover the whole base. [detecting heat signatures would either give the comm a view of the scout, or an enhanced senses box around the unit while they near the radar. Hide disruption would simply make hide unusable in that area].
I think weedy stumbled on a bug here. A scout shouldn't be 100% transparent like the video shows, and should be using the regular hide rules. Commanders should be able to spot (e.g. see) hidden scouts, just not target them. Also, hiding in nonsolid boxes is an exploit, and those locations should be reported to the tracker.
Ok, I thought only the attack orders were affected by this. Be sure to put stuff like this in the changelog, it saves us some trouble.