Enemy scout is totally invisible to commander...

Discussion in 'Archive' started by Mr. Weedy, Oct 14, 2007.

  1. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    ...when the scout is using hide.

    Krenzo told me that this isn't a bug even I thought it was and it was caused by the new network code so I'll post this here again. Following is direct copy from the mantis:

    Code:
    http://rapidshare.com/files/62265678/Enemy_Scout_Is_Totally_Invisible_for_Commander.wmv.html
    
    In my opinion this is severe issue because now when you can't spot hidden
    scouts in the commander view even on attack box drag, you can't even see
    them in the commander view.
    
    In my opinion this is a bit too much especially now when there are models
    where you can almost totally get hidden in, like in some of non-solid
    boxes. Now commander can't even help his own troops on the field to spot
    the scout. You can just tell your team that there's a scout in your base
    and he's sabotaging whole base and that's it.
    
    Even they can be countered by enchanced sense skill, still it is hard work
    to find the scout which just has sabotaged your whole base. If I remember
    right, earlier you could see hidden enemy scouts too as players on the
    field could when you were in the commander view. This could help even you
    couldn't target the scout for your troops but at least tell them where
    he's. So he wouldn't be totally invisible for commander and also for
    players on the field.
    
    There isn't anything more annoying thing in the game that you only know
    there's invisble scout in your base somewhere but you just don't know
    where.
     
  2. Solokiller

    Solokiller Member

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    It's not a bug, it was changed so you couldn't just spot them by dragging boxes around them. I think it's even in the changelog of one of the last RC's.
     
  3. SwampRat

    SwampRat Member

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    is it actually totally invisible regardless of the amount of hiddenness? If the scout is crawling out in the open, is it just hard for the comm to see or impossible? if tis hard then fine but I think the comm should be able to see something (but not give attack orders on it - i personally hate the attack orders as they're so powerful)
     
  4. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    I know you can't drag attack boxes around hidden scouts anymore and that's okay but I meant that you can't even SEE them on your screen. They are totally invisible for commander now when there's a player in commander view and that's what I would like to changed so that you can't spot them by attack boxes but you still could see them on your own eyes so you could actually search for them in commander view.
     
  5. Solokiller

    Solokiller Member

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    I doubt most commanders will do that, they'll be focussing on other things.
     
  6. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    At least I would start searching for a scout in my base when my whole base is emitting purple smoke because it is a lot faster and easier to spot the scout from the commander view than on foot because you see a lot more at once.
     
  7. Simon

    Simon Banned

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    Get ehanced sences it works in comm view.
     
  8. aaaaaa50

    aaaaaa50 Member

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    Bug? :eek:
     
  9. picard131

    picard131 Member

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    If Krenzo says it isn't a bug, isn't it...not a bug?
     
  10. Dubee

    Dubee Grapehead

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    it makes sense.. you cant spot what you cant see..

    its easy to find him just pay attention to what gets sabotaged and then search it
     
  11. HaschteWas

    HaschteWas Member

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    No, its not easy to find a hidden scout in your own base even if you have enhanced skills. I once had a scout in our base right in a nonsolid box of our vf. I knew his position on minimap, but i had a lot of tries with dumb fire on boxes in the hope to hit him conincidently. It took me 5 min to kill this guy, cause i did not know in which box he was sitting in and how to get a hit right where he was sitting cause of other invisible walls protectim him from direct shots.
     
  12. Ikalx

    Ikalx Member

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    I'm not sure if we want the scout to become visible in bases, even to the commander, but what we could do to balance it is have the radar detect heat signatures or disrupt the active camo of hide in a 30ft radius around it.

    Although a somewhat crazy idea, this would give an area of the base which would always be 'safe' but not cover the whole base. [detecting heat signatures would either give the comm a view of the scout, or an enhanced senses box around the unit while they near the radar. Hide disruption would simply make hide unusable in that area].
     
  13. L3TUC3

    L3TUC3 Member

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    I think weedy stumbled on a bug here. A scout shouldn't be 100% transparent like the video shows, and should be using the regular hide rules. Commanders should be able to spot (e.g. see) hidden scouts, just not target them.

    Also, hiding in nonsolid boxes is an exploit, and those locations should be reported to the tracker.
     
    Last edited: Oct 15, 2007
  14. Krenzo

    Krenzo Administrator

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    I made scouts hidden to the commander when I changed not being able to issue attack orders on them.
     
  15. mr_quackums

    mr_quackums Member

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    scouts need boosts on regular maps, this is one, leave it be.
     
  16. L3TUC3

    L3TUC3 Member

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    Ok, I thought only the attack orders were affected by this. Be sure to put stuff like this in the changelog, it saves us some trouble.
     

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