There's a lot of things wrong with tanks and research I think. 1) Games don't end, tanks simply aren't powerful enough to push 2) Tanks don't die, tanks are also too tanky, they just don't die to anything 3) Tank combat is unexciting, tanks kill eachother so slowly research and tech is much more important than anything else. 4) Research is confusing and focuses too much on counters rather than playstyles 5) Overheating sucks. To this end I believe we should rehaul research and tank combat entirely. The following broad changes should take place: 1) Tanks kill eachother and buildings quickly 2) Overheating no longer prevents movement on ANY engine, weapons are still disabled 3) To increase strategy, cannons will be bread and butter weapons, dealing good damage while generating little to no heat, while GLs, MLs and MGs will be like 'abilities' costing significant heat, but giving a significant effect. 4) Standard equipment will not be significantly weaker, but will lack any significant advantage, this allows a losing team to claw back legitimately. 5) Research will cost res again. Refineries are currently not important enough, games are largely undecided by refinery control and much more on research. Research won't give a significant advantage, but variety is strength. 6) Lategame tech will end games, bases will die unless defended, commanders will be killed if undefended 7) Armors will have different uses and functions To this end I've redesigned the research tree to have 6 trees: Electric Physics Chem Mechanical Biological Chassis Design Standard Equipment These trees are all simple, but also harken back to our original trees, so the change will not be too stressful for players. In this way Meds and LTs/AFVs are your bread and butter and can field most weapons, and if the game is too close eventually heavies will be researched and will be able to field the best weapons in the game. Meds however, will still be strong and heavies are mainly an ultimatum pushing one team or the other to victory, since one heavy can field weapons roughly as powerful as two mediums. this solves our problems thusly: 1) Games don't end, tanks simply aren't powerful enough to push Lategame tank weapons can individually destroy bases and walls. They are also very powerful vs eachother 2) Tanks don't die, tanks are also too tanky, they just don't die to anything Tank weapons will be more powerful, and armors will focus on giving different utility rather than being straight up better 3) Tank combat is unexciting, tanks kill eachother so slowly research and tech is much more important than anything else. Tank weapons will not be significantly stronger than standard gear until tier 3. In addition, ability based weapons will make combat more engaging. Weaker armors let tanks die faster, and lower hull health means piercing armor is more critical 4) Research is confusing and focuses too much on counters rather than playstyles All research trees are similar in layout and have clear tiers. In addition research focuses on playstyles with pros and cons rather than 'Reactive beats missiles' 5) Overheating sucks. Heat will function more as a mana bar rather than a "nofunallowed" meter. It will entirely be possible to run a tank with only cannons that never uses heat at all. Overheating will not stop you moving so tanks can still retreat mitigating their weaker armor, while low heat cost cannons mean a nearly overheated tank can still engage in combat. Bonus objectives achieved: 1) Anti-infantry MGs have no advanced version, 50cal has always been either OP or useless. We don't need more effective MGs, the standard ones are already pretty fucking good. 2) GLs and MGs will be more interesting 3) Losing teams can come back easier since tanks are more fragile and you don't need significantly more powerful equipment to be able to kill them. A standard equipment med tank should be able to kill a heavy if the heavy is not paying attention or playing effectively. I think this will be a positive change overall, I'd like discussion, input etc. I'm willing to produce art assets for explosions and do the redesign though I think I'll need assistance with balancing values since I'm not a very good driver.