Empires V1.05 Beta

Discussion in 'News' started by Krenzo, May 14, 2006.

  1. Krenzo

    Krenzo Administrator

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    Empires 1.05 Beta has been released. Both clients and servers will need to download this update as usual. This update features bug fixes and one new map, District402. The Brenodi Empire's control in the urban areas of District 402 has been eroding over the past weeks. Clamping down on the area has only increased the Northern Faction's support, and the NF have taken control of a weapons bunker in order to solidify their hold on the area. Seeing that the situation has turned dire, the Brenodi Empire sends an APC carrying its most experienced soldiers to regain control and eliminate the Northern Faction stranglehold on the area. Take note, most of the capture points are located inside buildings. If you see a flag outside a building, then you most likely have to enter the building to capture.

    Emp_District402 01
    Emp_District402 02
    Emp_District402 03

    Visit the download page to get Version 1.05 Beta.

    View the Change Log for Version 1.05 Beta.
     
  2. Artemas Ward

    Artemas Ward Member

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  3. Jkun

    Jkun Ban Hammer Manor Ruler

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    Mother of god. That map looks so incredibly awesome.
     
  4. Artemas Ward

    Artemas Ward Member

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    You do realize that before we play we are going to have to masturbate, right? While looking at those pictures, of course.
     
  5. thaile

    thaile Member

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    -Fixed: rapidly switching between the engineer kit and another weapon would quickly regenerate the engineer kit's ammo

    dang I liked that bug to, anyway the rest of the changes look great.

    Keep up the good work Krenzo.
     
  6. nuke

    nuke Member

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    I hate this

    Removed: auto-reload for those players who were complaining that it interfered with using melee after unloading a clip

    I love to see a choose in the menu to see if a play want to auto-reload after running out of ammo
     
  7. Kelvin

    Kelvin Member

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    Yeah, this really should be an option. I never bother with melee, but others do.
     
  8. dizzyone

    dizzyone I've been drinking, heavily

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    why are you guys still here? lets play XD
     
  9. Namron

    Namron Member

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    Last edited: May 14, 2006
  10. Solokiller

    Solokiller Member

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    Melee should stop the reload and do the melee, like in halo.
     
  11. nuke

    nuke Member

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    Just give the melee people a knife they can change 2 and we would not have this problem
     
  12. Midicow

    Midicow Member

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    Would it be pretty nifty if you could also select weather to fast switch to your weapon after tossing a nade or not? Makes exploiting placeable ammo boxes and grenades that much easyer :X
     
  13. Bodrick

    Bodrick Ye Olde Supermod

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    Or how about a button you can press to pull out a grenade/mine and prime it, then throw when you let go, and switch back to your old weapon?
     
  14. Doobie

    Doobie Ancient Tester

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    Man you ppl complain alot XD
     
  15. Shakura Jolithion

    Shakura Jolithion Member

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    . . . why not just switch to grenade, hold mouse button, then release and press another key or quickswitch?
    You people are lazy. In 1.04, I had to constantly press 3, click, and E, just to nadespam.
     
  16. dizzyone

    dizzyone I've been drinking, heavily

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    altho i dont care both ways, i actually liked it how nades auto switched back to your gun >,>
     
  17. Jimather

    Jimather Member

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    shouldlnt we be discouraging nade spam rather than making it easier ?
     
  18. MOOtant

    MOOtant Member

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    Nade spam is good. Especially with few engineers with ammo increase. :>
     
  19. dizzyone

    dizzyone I've been drinking, heavily

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    you mean in seat 2 of an apc :P
     
  20. zadarblack

    zadarblack Member

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    lol Grenade spam is for noob only fine in a apc position 2 its should be at limit allowed but the new trick i found ppl use now the *you put ammo box on ground start taking grenade then non stop infinit grenade spam* i think they should just make the engineer ammo box cost the engineer half is repair meter and the box themself make them limited like *20 to 30 resuply shot (everytime you receive one kind of ammo its would drain it from one shot)*

    this way no more infinit grenade *also cut in half the number of grenade any engineer have because they can give themself new anyway*

    finaly only arti need price tweak like 1300-1500 for a basic arti and 2500-3000 for a fully equiped would sound lots more fair to me *dont misunderstand me i like arti the way they are just the price is lil exagerated you know*
     

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