Empires 1.05 Beta has been released. Both clients and servers will need to download this update as usual. This update features bug fixes and one new map, District402. The Brenodi Empire's control in the urban areas of District 402 has been eroding over the past weeks. Clamping down on the area has only increased the Northern Faction's support, and the NF have taken control of a weapons bunker in order to solidify their hold on the area. Seeing that the situation has turned dire, the Brenodi Empire sends an APC carrying its most experienced soldiers to regain control and eliminate the Northern Faction stranglehold on the area. Take note, most of the capture points are located inside buildings. If you see a flag outside a building, then you most likely have to enter the building to capture. Emp_District402 01 Emp_District402 02 Emp_District402 03 Visit the download page to get Version 1.05 Beta. View the Change Log for Version 1.05 Beta.
You do realize that before we play we are going to have to masturbate, right? While looking at those pictures, of course.
-Fixed: rapidly switching between the engineer kit and another weapon would quickly regenerate the engineer kit's ammo dang I liked that bug to, anyway the rest of the changes look great. Keep up the good work Krenzo.
I hate this Removed: auto-reload for those players who were complaining that it interfered with using melee after unloading a clip I love to see a choose in the menu to see if a play want to auto-reload after running out of ammo
Great! :-) But where is the server? Filefront only have the client (the link says server, but it's clearly the client at the moment, yes). EDIT: Found it. Here's the correct link: http://files.filefront.com/Empires_Mod_v105_Server_Patch/;5061458;;/fileinfo.html
Would it be pretty nifty if you could also select weather to fast switch to your weapon after tossing a nade or not? Makes exploiting placeable ammo boxes and grenades that much easyer :X
Or how about a button you can press to pull out a grenade/mine and prime it, then throw when you let go, and switch back to your old weapon?
. . . why not just switch to grenade, hold mouse button, then release and press another key or quickswitch? You people are lazy. In 1.04, I had to constantly press 3, click, and E, just to nadespam.
lol Grenade spam is for noob only fine in a apc position 2 its should be at limit allowed but the new trick i found ppl use now the *you put ammo box on ground start taking grenade then non stop infinit grenade spam* i think they should just make the engineer ammo box cost the engineer half is repair meter and the box themself make them limited like *20 to 30 resuply shot (everytime you receive one kind of ammo its would drain it from one shot)* this way no more infinit grenade *also cut in half the number of grenade any engineer have because they can give themself new anyway* finaly only arti need price tweak like 1300-1500 for a basic arti and 2500-3000 for a fully equiped would sound lots more fair to me *dont misunderstand me i like arti the way they are just the price is lil exagerated you know*