Empires Summer League Signup!

Discussion in 'General' started by Devourawr, Jul 3, 2011.

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  1. FN198

    FN198 Member

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    at this point empires clans are irrelevant. the consortium killed the opposition. the competitive scene will no longer be competitive until our opponents are willing to risk a loss to gain a win.

    it is too late now though. if no one tries there is no point in trying to compete in empires. no one wants to be the king of nothing.
     
  2. complete_

    complete_ lamer

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    you ditched your clan and it died
     
  3. Trickster

    Trickster Retired Developer

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    Whilst that part is laughable, it's still proving hard to get a scrim team together. I got every last player I could for the EnT scrim last Saturday, and at least 4 of them had 0 hours clocked, and another 5 with <10 hours over the previous 2 weeks. No-one wants to play Empires anymore. I played the other day, and the mapcycle went: rainbowroad, crossroads, district402_alt4, octagons, slaughtered, escort_alt5, laststand, bridges, then finally canyon came up, and it got griefed. After that, Rainbowroad repeated, and I can only imagine that cycle virtually continued.

    So ask yourself this: What competitive Empires player would EVER want to play those set of maps? Because I don't, and neither does the rest of EPIC. And to be quite honest, I doubt anyone in JPL, EnT OR Consortium wants to. So the fact of the matter is, if we have no pub Empires to play, how can we sustain clan matches?
     
  4. Sgt.Security

    Sgt.Security Member

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    Trickster you got a point.
    Anyway let's get back on the topic before we derail this.

    Roster done yet? It's 2 days and closing.
     
  5. Grantrithor

    Grantrithor Member

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    tru story, I only ever play if any other EnTs are on cause the map rotation is retarded. 2.24 and 2.25 didn't have full retard maps in the rotation, but it sucks that all the good maps are broken. We should play on teamplay more often because the rotation isn't full of shit maps. Honestly if octagons, rainbowroad, money and escort are played every ten maps because that is how long it takes to renominate them, then there is no point in playing. John Shandy actually made a good map called tropic vendetta, but fuck sakes it's not on the server. Wish those snow maps weren't broken, and we could play canyon more often.
     
  6. FN198

    FN198 Member

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    we don't have to agree on the source but at least we agree on the result and current state of this game. hopefully some proprietary team takes up the job of making empires in the unreal engine or something and does well at maintaining a mature community.
     
  7. Trickster

    Trickster Retired Developer

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    Sure, a few good maps are broken. But even more good maps AREN'T broken. There's at least 30 playable, good maps at the moment. It's just totally fucking unacceptable. I want to play this game so much. I want to get my clan playing again. But if I, one of the most stubborn cunts there is when it comes to playing Empires, even when it's shit, can't bring myself to play, then what hope do others have? I've tried everything with the Teamplay server. I gave in, and put turbo on, even fixing it up and allow it so you can turn. I even gave in and got chutes on it, with realistic velocities being sorted out, better parenting on the model, and possibly even using proper falldamage.

    But I bet it still won't populate itself. Not because the server is shit, or because it's EU. It's because rainbowroad and octagons aren't on it, and that's just the fact of the matter. There's no 2 ways about it, they are the only maps people want to play. Shandy is a fantastic guy, and even if he did those maps, it's not his fault. It's the players who vote it, the players who will let a good map like frozensummit get ruined, because 30 of them go in spec, whilst people ingame play 5v5. It's utterly disgusting. And quite frankly, unless people religiously make a point of playing every map, spamming people to join, voting good maps, and spamming people to vote said good maps, nothing will change. And it's an exponential (or negative exponential, I don't know if that's the correct wording) effect. Things get shittier, less vets play. And as less vets play, it's harder to fix.
     
  8. complete_

    complete_ lamer

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    so, is that custom map bug fixed in the next version? (couldn't find any mention of it in the tracker)
    honestly, the (good) custom maps are the only thing keeping empires from dying.

    e: some of the maps on the teamplay server are really bad (also you didnt update eastborough)
     
  9. Trickster

    Trickster Retired Developer

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    As far as I know, it is. But there's no way of knowing until release, as we can't test actually having a Steam release without having one, unless we get that extra appID, which I doubt is going to get done. So theoretically, it should work. Whether it will or not, we'll find out after release.

    But yeah, the issue is, no-one is staying. We're constantly populated with 1 month old new players, because none of them are getting to play "proper" Empires. Unless server owners COLLECTIVELY take a stand, and remove these joke maps, and risk the fact that their server may well go unpopulated as a result, then nothing will change.
     
  10. Vante

    Vante Member

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    :confused: me sign up now?

    :rolleyes: no.

    :confused: now?

    :rolleyes: no..

    :confused:->:headshot:->:D i'll try not to contiuosly beg for jeeprace....

    :pathetic: ...fine.
     
  11. KayossZero

    KayossZero Member

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    Yeah, Empires right now is unfortunately quite stagnant for me. There's several reasons for this but the biggest one being the player population. I've played the mod since 2008~ or so, off and on and right now it seems to be in quite a lull and since most of the maps are designed for larger player counts I just can't get into it as much. Whether this is due to the summer months or the Steam release losing Steam (pun intended) I dunno.

    As much as the competitive scene is lifeless I find that to be fairly irrelevant; Public play is what sustains this mod and with out the necessary numbers not even that proves to be fun.
     
  12. Grantrithor

    Grantrithor Member

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    The player population seems fine, although there are less players at night, my biggest problem is what the population is made of. Most of it is made up of noobs, not to be confused with newbs, 4 or 5 vets and like 10 skilled pubbers. Shit's so gay trying to play cyclopean or one of those maps that used to be hectic and insane as fuck, now it's like the whole team going in one direction, and when you go to shoot the enemy they are walking around, crouching, not even shooting at you, or taking forever to aim or being shitty in general. Going back to the 2.23 - 2.25 era, everyone was going apeshit all the time, you couldn't keep a rax up for like 10 seconds after you built it, you wouldn't be able to stick your head over walls cause you'd get killed. Back then being a pubber wasn't a bad thing to be. I never knew I'd say it, but I really miss the old G4TC main server, 64 players was the most fun I've ever had on this mod.
     
  13. Trickster

    Trickster Retired Developer

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    Is it worth me giving in and just shoving my server back to 64 slots? I always felt 21v21 was the optimum player number, but then again, I never really took into account that 15/21 players on a team might be retarded.
     
  14. w00kie

    w00kie Mustachioed Mexican

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    I always though you went to less that 54 players because of the automatic overclocking/HT breaking the server?
     
    Last edited: Jul 13, 2011
  15. Krazer

    Krazer Member

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    Every couple days I try to play a few rounds of empires, but the map rotations kill it for me.

    The rotation is very bad on viper (No offense Vicki). The majority of players are retarded and vote these retarded maps. It's definitely better on EPIC server, but I live in NA so I get a very un-desirable ping there.

    So it's bad maps, or bad ping.
     
  16. Trickster

    Trickster Retired Developer

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    It was HT, but even then we could mange 64. But we have a new box anyway now, so we don't have that problem. It could probably run 64 players fine, I just prefer 21v21. But if it'll get the server populated so we could actually play some Empires, then I'd be willing to set it to 64.
     
  17. Z100000M

    Z100000M Vithered Weteran

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    Do it. Now.
     
  18. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    do it now... 64/64 on escort was fun.
     
  19. flasche

    flasche Member Staff Member Moderator

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    there is an easy fix against playing the same maps over and over. make mapcycle and remove the cursed vote system ...
    you said that there are about 30 playable maps (dunno if its only customs), taking an average of 45minutes per map its 22,5h (if you consider a wait time of about 4minutes per map its about 24h) until a map comes up again.

    certain maps break up the 24h loop and there should be a lot more diversity at an instant ...
     
    Last edited: Jul 13, 2011
  20. Trickster

    Trickster Retired Developer

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    Well, I use a mapvote system, but 1/2 are disabled, and it picks maps based off the players in the server, as well as only allowing nominations within the given player count parameters, and not allowing the last 10, seeing as I have that many maps, which makes it viable. I do need to update a couple of maps like Moors and Eastborough though.

    Either way, server was increased to 64 slots, and I quickly updated the player parameters on the vote system to allow for the extra slots. They'll need some work, and some maps will need tickets increasing to compensate for that, but I think it should all work out ok. I'll work on it some more tomorrow, so it's set up for the weekend. After that, everything is over to you guys.
     
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