If you are interested please join this group for more details about upcoming tests. These are based on 2.6.9 the time when nothing could actually be push because of the push server was broken. We will attempt to play a normal round of empires with these scripts however we need about 16-20 people to do that. Group: http://steamcommunity.com/groups/EmpiresDedicatedtesters current up to date scripts: Dropbox Link How to install the scripts Go to your empires/empires folder and copy paste the scripts folder to make a backup To install extract the contents from the zip folder then copy the scripts folder into your empires/empries/scripts folder and overwrite everything. To revert back you can rename the folder to 'scripts_testing' and rename the backup folder you should have made back to 'scripts' Time: http://www.timeanddate.com/worldclock/fixedtime.html?msg=empries+script+test&iso=20160806T19&p1=1318 Server: jekotian Teamspeak: 184.108.40.206 There are way too many changes to list so here is the general idea Changes and tweaks include Redone infantry combat Better recoil, helps make burst fire more effective. Redone version of the engineer smg's minimum damage falloff of 10 for all infantry weapons tweaks on all weapons redone bear redone spread patterns on some weapons an overall better feel to the infantry weapons Infantry resists - gren = 25% scout = 25% rifleman = 10% engineer = 15% scout is now the close range class tweaks to the rpg that include a faster projectile moving speed and a closed aiming reticle when moving Scoped rifle rework vehicle combat changes All of the existing missile weapons redone to make them easier to use 4 new light tank weapons to make the early game tank combat more varied All of the existing mg's redone Each anti tank mg now have an apc hmg version this includes bio hmg and he hmg weight and cost values may be tweaked once finalised. Armours Regen - 70 hp - 10 cpp - 15 weight - regenerates - take more damage from bio weapons Compo - 90 hp - 20 cpp - 15 weight - takes 20% less damage from weapons - 10% rpg resist Reflective - 80 hp - 10 cpp - 15 weight - angle modifier Reactive - 100 hp - 10 cpp - 15 weight - takes 20% more damage from gren rpg's aluminium(plain) - 40 hp - 5 cpp - 10 weight absorbent - 80 hp - 10 cpp - 15 weight - takes less damage from faster projectiles (cannons) Idea is to rebalance armour out again Planned changes Redo descriptions of research tree Add other possible weapons/shell variations. If you do attended this test please provide feedback it is key. Please not this test is not official THESE SCRIPTS ARE BASED OF 2.6.9 Credit goes to the previous scripter trickster that these changes are based off. I am taking over the scripts myself and have been granted permission to use/edit/modify this script version.