Fuggit, I'll make a thread about this. I don't expect this go anywhere at all, but it's something to play around with I think. I started a fresh FPS template and went from there. I've got a basic weapon/projectile sim going, but no art assets. I kinda want to try at doing an open source/collaborative development here for a bit. That being said, I want to leave the option open for taking the next step and making this a game. Here is the Repository: https://github.com/RoyAwesome/Empires2 If you've never used Git or Github before, you need to Fork the repository and submit a Pull Request when you make a change. The Github for Windows client is okay at doing it. If you want to contribute, you need to have an Unreal Engine license. You can get it for free if you are a student with the Github Student Pack, or know someone with a .edu email (I'm sure there are quite a few of you). The license lasts a year. The Engine version I'm using is 4.5. Fork and Clone the Repo above and just open the project with the launcher. It's super straightforward and should work without issue. You may need Visual Studio, which you can download for free So, what should be done? Well, I would love to see the Empires assets ported over. I have the .smd assets if people want to try their hand at porting them over (It's a pretty annoying process). I don't have a good process for this, so if someone (firewarrior maybe?) would like to look into it, that'd be cool. The scale is 1 unit = 1cm. I want to get some basic shooter mechanics done as fast as possible. Weapons, Effects, Multiplayer. It's all builtin-ish, so a prototype should come along quickly. There is a visual scripting system that I want to leverage for creating content (like different weapon types and things), but the basic weapon system needs to be made. Vehicles are built into the engine. If you want to play with them, be my guest. I don't plan on going there until the FPS part is fun. If you want to make a map, there is some good documentation on Landscape, which allows you to make some freakishly massive worlds. I have a heightmap for mvalley that could turn into an awesome Landscape map. Update: A roadmap has been written. It's split up into 3 parts. Art, Code, and Design (Maps and gameplay mechanics go here. Think of this like Scripting in the source empires) Art Roadmap Code Roadmap Design Roadmap Or by Milestone: Infantry Combat Prototype Vehicle Combat Prototype RTS/FPS Prototype If you see something that can be done, please don't hesitate to do it.