empires on mac

Discussion in 'Support' started by martin73, Apr 23, 2012.

  1. martin73

    martin73 Member

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    so to fix it i need to :
    "To fix this bug, compile wine from source.

    Edit ./dlls/wined3d/directx.c
    At line 4829 add:
    if (caps->PixelShaderVersion >= 3) caps->PixelShaderVersion = 2;

    This will tell any game that your graphic card does only support Pixelshader 2.0. Ingame it will report "Found DirectX 9.0 Hardware". "

    ok but i don't understand how do do that. i just find wined3d.dll but not directx.c
    and what mean compile wine with source ?
     
  2. martin73

    martin73 Member

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    yes but i don't want to do dualbot because it's a lot of thing just for one game you now. i think i can fix the spawn map problem.
     
  3. flasche

    flasche Member Staff Member Moderator

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    from source - not with source. it means, get the sourcecode of wine, add the above on line 4829 and compile it on your machine.
     
  4. Trickster

    Trickster Retired Developer

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    That's for wine. You're using windowsonmac or something, I was just wondering if it's the same issue. Honestly, I don't know how easy this is going to be.
     
  5. martin73

    martin73 Member

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    the name is playonmac but it use wine.the thing is just i have no idea where change the wine sourcecode.
     

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