Empires Ogame Server - Again!

Discussion in 'Off Topic' started by Trickster, May 3, 2012.

  1. Trickster

    Trickster Retired Developer

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    That's just espionage. Keeping tabs on your progress.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    You have to send a fleet for espionage? That does not seem very stealthy does it?
     
  3. Trickster

    Trickster Retired Developer

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    No. It just tells the person they got spied. Nothing wrong with that.
     
  4. Varbles

    Varbles Simply Maptastic. Staff Member

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    if anyone wants to do some trading I'm down with a 4:2:1 rate and looking to get some metal for deuterium
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Make a ship out of deuterium(ice ship). Cheaper and faster to make then metal ships. Of course one shot and the ship blows up.
     
  6. Varbles

    Varbles Simply Maptastic. Staff Member

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    1k deuterium is worth 4k metal, according to the 4:2:1 exchange rates
     
  7. Trickster

    Trickster Retired Developer

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    No-one needs Deut that much, you'd have to trade at below the rate for anyone to bite at this stage.
     
  8. Trickster

    Trickster Retired Developer

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    I don't understand this game anymore. I just don't.
     
  9. Varbles

    Varbles Simply Maptastic. Staff Member

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    Last edited: May 13, 2012
  10. complete_

    complete_ lamer

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    did you end up attacking a defended planet and didnt do a single unit of damage?
     
  11. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Increase the rounds of combat from 6 to something higher and see if it makes any difference. Might break shitloads of other stuff though
     
  12. Trickster

    Trickster Retired Developer

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    Every battlesim I did said I walked the fight. We barely killed a single unit. And vice versa, I just got attacked and should have been wiped out, but I came out totally unscathed.
     
  13. Varbles

    Varbles Simply Maptastic. Staff Member

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    The problem is the armour integrity system is bugged. For all intents and purposes armour integrity is the same as shields, it gets recharged every round. So to kill a small cargo ship with 20 shields and 440 integrity, you need to have 460 firepower concentrated on it in a single round. This presents a huge problem once we get bigger ships like Cruisers and Battleships that have massive amounts of armour integrity, because it will be virtually impossible to muster the firepower needed to destroy one of those ships in one round, let alone a fleet of them.
     
  14. Grantrithor

    Grantrithor Member

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    Yeah i've notice it doesn't seem to work very well. The only things that seem to die are probes and satellites.
     
  15. Trickster

    Trickster Retired Developer

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    It's looking like we're going to have to give up on this.
     
  16. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Damn, and just as I was starting to reclaim my spot at the top of the scoreboard!
     
  17. Varbles

    Varbles Simply Maptastic. Staff Member

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    yeah this is a major let down, but I suppose it's our fault for not finding this bug in the warm up game when we had the chance
     
  18. Fooshi

    Fooshi For fuck's sake Fooshi

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    All that time invested for nothing. :(
     
  19. Trickster

    Trickster Retired Developer

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    I'll see if I can get it looked at tonight, maybe it's an easy fix. If not then I guess it's over.
     
  20. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    But I just finished the shipyard! :(
     

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