Hi there, I am from the Mani Admin forums. We have had some people asking for support for this mod with Mani admin, I am aware that Mani already supports it, but supports the Beta versions of the plugin. Since I have no idea about the plugin, can you please edit the gameinfo.txt file so the plugin is up-to-date with it. This is the section you will need to edit please! Code: "Empires" { // Specify the linux game binary location "linux_bin" "./empires/bin/server_i486.so" // Set to 1 if spectator is allowed for this mod "spectator_allowed" "1" // The internal team index for spectators // You can identify this by running ma_teamindex as a spectator "spectator_index" "1" // The group name to identify spectators when running a ma_ command "spectator_group" "#SPEC" // Set to 1 if amx style menus actually work on the mod "hl1_menu_compatible" "0" // Set to 1 if team play is allowed, 0 if not "team_play" "1" // Number of user messages to scan for. Too high a number will // cause the server to crash. 22 okay for all mods at the moment "max_messages" "22" // Team manager entities pattern string "team_manager" "sdk_team_" // Offsets for voice control, do not change // If your mod has no voice server remove the // voice_control section or comment it out "voice_control" { "linux_offset" "3" "win_offset" "2" } // Offsets for spray hook control, do not change "spray_hook_control" { "linux_offset" "29" "win_offset" "28" } // Offsets for extra spawn points hook "spawn_point_control" { "linux_offset" "2" "win_offset" "2" } // Advanced visual effects offsets, linux should work most of the // time depending on how the server binary has been compiled. // The windows version will probably not work on non-valve mods. // The command ma_offset and ma_offsetscan is not applicable here "advanced_effects" { "enable_linux" "1" // Allow linux advanced effects "enable_win" "1" // Allow windows advanced effects "vfunc_Offset" "12" // Windows virtual function offset (Lance VOrgin) "code_Offset" "107" // Windows code index offset (Lance VOrgin) } "props" { "health" "CBasePlayer.m_iHealth" "render_mode" "CBaseEntity.m_nRenderMode" "render_fx" "CBaseEntity.m_nRenderFX" "colour" "CBaseEntity.m_clrRender" "move_type" "CBasePlayer.m_MoveType" "model_index" "CBaseEntity.m_nModelIndex" "vec_origin" "CBaseEntity.m_vecOrigin" "ang_rotation" "CBaseEntity.m_angRotation" } "vfuncs" { "eye_angles" "110" "set_model_index" "9" "teleport" "94" "eye_position" "109" "give_item" "298" "my_combat_character" "61" "get_velocity" "118" "ignite" "174" "weapon_drop" "204" "user_cmds" "313" "map_desc" "14" } // Setup team structure for mod "teams" { // Handle Northern Faction team "northern_faction" { // Terrorist team index (use ma_teamindex to find what team index you are on) "index" "2" // Spawn points classname "spawnpoint_class_name" "emp_info_player_NF" // Log name that is used in your logs for say // events "log_name" "Northern Factor" // Translation number found in english.cfg "translation_index" "922" // Abbrevated translation number found in english.cfg "short_translation_index" "923" // Group ID used when running a ma_ command that affect players "group" "#NF" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_nf" "reserved_skin" "reserved_nf" "public_skin" "public_nf" } // Handle Brenodi Empire team "brenodi_empire" { // X team index (use ma_teamindex to find what team index you are on) "index" "3" // Spawn points classname "spawnpoint_class_name" "emp_info_player_BE" // Log name that is used in your logs for say // events "log_name" "Benodi_Empire" // Translation number found in english.cfg "translation_index" "924" // Abbrevated translation number found in english.cfg "short_translation_index" "925" // Group ID used when running a ma_ command that affect players "group" "#BE" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_be" "reserved_skin" "reserved_be" "public_skin" "public_be" } } } The game looks great by the way... nice work Bobbobagan
couldnt get it to work, was anyone else able to not make it crash with this added at the end of the gameinfo file?
I'm pretty sure this topic is about getting the correct values from Krenzo, and putting them into the manimod game info file.
Of course we want Mani Mod to work, but EKS (from the IRC channel) made a mod called BAT (Basic Admin) for meta mod that does almost everything mani mod does and is very easy to install. Read about it here: http://www.thexsoft.com/index.php?page=basic-admin-tool