Empires Minimaps

Discussion in 'Archive' started by [lodw]keef, Feb 26, 2010.

  1. [lodw]keef

    [lodw]keef Hobbit

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    Empires minimaps

    -added area numbers and letters
    -changed all the resource files to line up properly on a decent grid line(no more .001 inch of grid at the bottom to count up the grid)

    I didnt change the minimaps of maps that are being worked on, because its rather pointless when you'll have to do it again.

    Click to Download



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    Last edited: Feb 26, 2010
  2. -=SIP=-

    -=SIP=- Member

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    Good work. Every minimap should look like this!

    If now it also would be visible on minimap what certain flags are doing it would be 100% perfect.
     
  3. Trickster

    Trickster Retired Developer

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    Holy shit is that the new isle?
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    Damn, Cyclopean really needs a remake.
     
  5. DrummerX

    DrummerX Empires Tyrant

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    Yeah it is, its the only sneak peak you'll get till release
     
  6. arklansman

    arklansman Member

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    facepalm
     
  7. Deiform

    Deiform Member

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    You could've got rid of net_graph...
     
  8. arklansman

    arklansman Member

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    Those are ingame images of the minimap, not the minimap itself. :p
     
  9. Deiform

    Deiform Member

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    Oh ok fair enough :P
     
  10. ScardyBob

    ScardyBob Member

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    Sexy!

    Also, did you just type the numbers into the vtfs directly or is there some other way you got them into the minimap?
     
  11. John Shandy`

    John Shandy` Member

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    A long time ago, for Keef's and my custom maps, I made the grid coordinate labels & saved it as a .psd - so whenever we put together a new map, we just take the screenshot of the cl_leveloverview, doctor it up if necessary (paint water in, etc.), and then just drag it into the .psd and move it beneath the grid labels layer.

    Subsequently, we just organize the /resource/maps/emp_mapname.txt to have the necessary values to give it a 5x5 grid layout. I sent the .psd to Keef so he could update the official maps & also use it for custom maps without needing me (since I'm too lazy now-days).

    We figured long ago that it's optimal for most maps to have a 5x5 grid, with the odd exceptions being maps like emp_streetsoffire (4x5 as shown above), emp_rainbowroad, emp_provinggrounds (4x8 or something like that, i think), emp_empirescup (just has one grid box for the whole map). Much more than 5x5 and the grid layout is unnecessarily detailed for most maps.

    emp_mvalley is a good example - A4's significance is that it has a ref. When commanders tell players to go to A4, it's mostly because they need to protect/acquire that resource node. So A4 could be a much bigger grid box (and even be named something else), and people will still understand the significance of going there.

    I think overall players will like these - once they get used to the change, they'll understand it. It's much more consistent, so perhaps there will be a smaller amount of confusion - albeit I still would like to see a cardinal direction compass overlayed ontop of the minimap (or perhaps ontop of the minimap once you hit enter to view the big version). I can understand why someone wouldn't know what C2 is on emp_cyclopean (since it doesn't show up unless you're there), but I am dumbfounded when someone doesn't understand what South West is on emp_canyon.

    All around it's a great improvement - I'm glad Keef did it, 'cause I couldn't be bothered. :P
     
    Last edited: Feb 26, 2010
  12. DrummerX

    DrummerX Empires Tyrant

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    shush you, no one knows how to read!
     

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