"Empires Darkest Dawn Open Beta"!?

Discussion in 'General' started by Maxaxle, Dec 5, 2009.

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  1. soundspawn

    soundspawn Member

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  2. Metal Smith

    Metal Smith Member

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    that should have been the first post, rather than 3 pages of "It's some super awesome secret".

    I think this whole thing was handled rather poorly in regards to people not involved. Not caring about the other people involved in the game you hope to play with them is a rather annoying thing to do, and you should honestly work better as a clan or group or whatever you are to improve upon that.
     
  3. Ikalx

    Ikalx Member

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    It would have been fine if this wasn't the Empires forum. You're like children who beat their parents to get their Christmas gifts early.
     
  4. Marshall Mash

    Marshall Mash 3D Artist

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    When will this be done, approximately?
     
    Last edited: Dec 7, 2009
  5. blizzerd

    blizzerd Member

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    this is like "siege mode" in darven fortress mated with some bord game

    also something much more simpler was suggested long long long time ago, and the ideas that sprung from that ended up being the pug games iirc

    conclusion; i like, and if it was up to me i would implement a LOT of community works on this, forums ircs and the works

    steady here she goes soundspawn, steady here she goes

    edit; with simpler i meant "less advanced and less awesome"
     
    Last edited: Dec 7, 2009
  6. RoboTek

    RoboTek Member

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    Out of curiosity, how realistic is it to change the starting cash of the teams?

    I think it would be a great improvement if you could allocate more or less starting resources based on strategic positions on the map. This looks like it could be decent.
     
  7. soundspawn

    soundspawn Member

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    @Marshall Mash
    If pushed I could make it my Christmas present to the community. If I get to take my time this month, I would release sometime in late Jan or mid Feb at the latest. These figures also assume I do all the remaining work solo, and I have had some offers to assist in completion.

    @blizzerd
    thanks, I have no issues against involving the community. My goal was to present a turnkey ready product, and upgrade/modify from there.

    @RoboTek
    If you are talking about the starting funds for the board, it is 100% realistic and already implemented. Especially for non-symmetrical maps, the starting funds may play a huge role in balancing a map. If you are talking about NF vs BE in-game, it's realistic but I have shied away from doing it, I really wanted to leave Empires alone while complementing it as much as possible. I'm not downright against it, it was just beyond my comfort zone during development.
     
  8. Demented

    Demented Member

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    It's really easy, actually.

    There are three levels of skill:
    2-pointer: Someone who knows what they're doing and is good at it.
    1-pointer: An average player who can, at the very least, distract the enemy and repair the barracks.
    0-pointer: That nubtard scout who's spending 3 minutes proning his way to the enemy base only to get driven over by the command vehicle.
    (In most games, you would need to be a griefer or afk in order to enter the last category.)

    Teams with a roughly equal number of points will have a roughly decent game if they don't make any egregious errors. Sure, there are the outliers who can imbalance a game by being in it, and there are variations within the levels, but that's par for the course. There are a million reasons you can't balance two teams perfectly, and, even if you could, the game would become as monotonous as professional coin-flipping.
     
  9. soundspawn

    soundspawn Member

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    Demented
    Oversimplified and flawed, but not entirely wrong. I may make a thread to explain the balancer in detail. It's actually a pretty accurate balancer in my opinion.

    I agree that we don't want perfectly balanced teams all the time.
     
  10. Demented

    Demented Member

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    Any attempt at reducing skill into a single number is going to be oversimplified and flawed, so I'll take that as a compliment. :p

    Besides, you can never tell that all of a team's good players are going to play lolforts in the middle of emp_coast until it happens, at which point any team balancer will throw its arms up in frustration.
     
  11. soundspawn

    soundspawn Member

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    "Any attempt at reducing skill into a single number is going to be oversimplified and flawed"
    I Disagree, and I will be very happy (as I suspect you will too) when I accomplish exactly that. The first version of this plugin isn't worthy of praise in my opinion, but it is a great start, and should do the job just fine.

    and yes, there's always the skilled that feel like screwing around, it factors that too in a broad sort of way.

    Let me put it as bluntly as possible, if you and/or your team do well, you get a higher rating. That's by any means. If you and/or your team do poorly, you get a lower rating. The only way to artificially reduce your rating is by throwing the game, which you could do anyway.
     
  12. recon

    recon SM Support Dev

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    That has got to the the worst method out of the 5 or so that I've seen to evaluate player skill.

    Further more, it's really easy to evade.
     
  13. Ikalx

    Ikalx Member

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    Wait...he said if you or your team do well...so like...if you have good skill or if you have good teamwork. And you think that's a bad method? :confused:

    Or did you just quote something randomly?
     
  14. LordDz

    LordDz Capitan Rainbow Flowers

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    Because stacking the winning team = skill. :rolleyes:
     
  15. blizzerd

    blizzerd Member

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    you cant stack yourself if the game decides what team you join, as was described before

    people, think before you post?
     
  16. soundspawn

    soundspawn Member

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    Exactly, blizzerd has it. You could only stack by all having relatively low ratings (which you could all do by throwing many games prior) meaning you either aren't "skillful" or you have purposely spent multiple games losing points so you can stack one game. In the one stacked game, all of your team mates ratings will go up and you can't stack again. That would be the closest to evasion I can think of, and it would basically be you dumbing down your play most of the time so you can stack every now and then. Sounds like a pain in the ass, so I doubt there will be much of that. Even if it happens from time to time, everyone can at least rest easy knowing that it will be a while before those players can do that again.
     
  17. blizzerd

    blizzerd Member

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    yea, mathematically i see nothing wrong with the anti stack function

    now lets see if it holds up well i would like to add anyway ^^
     
  18. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    We didn't expect anyone to jump on the wagon. We didn't advertise a wagon. Hell we didn't even really mention the wagon. We just had the wagon *there*, and suddenly everyone is liek O MI FUKIN GAWD A WAGON! :p
     
  19. blizzerd

    blizzerd Member

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    no, the wagon was there, people started asking questions and then someone said "its a secretz, only us can know"

    then half the thread raged
     
  20. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    Hi Fucknuts back from paeg 2:






    So, liek I said earlier, trolls in da thred.

     
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