Ah, I wanted to say that it feels a bit tricky to place buildings now. Like this might not entirely be the case and just me misremembering things, but it feels like I can't quite place buildings where I used to. I should probably test it out, but feels like a rather annoying thing to test.
Bug #5b: Commander Crash Priority: High Description: Commander crashes if he selects a building in the first X seconds of the game. cannot reproduce on a local server. Screenshot: N/A Bug #6: Missiles Off Priority: Average Description: Missiles on NF tanks are off. Bug #7: Small Walls Priority: Average Description: Small walls take 1/3rd of a repair upgrade calculator instead of 1/9th. Bug #8: Tank Physics Priority: Average Description: Tank physics have changed? Tanks will now deal damage to friendly infantry when pushing them too hard. It is also possible to kill friendly infantry by ramming them into walls. Exiting a tank at high velocity will cause you to take 10 damage. Road Kills are harder to achieve, most of the time the enemy will only get pushed aside. I don't know if this is a bug or a change, but you shouldn't kill allies when ramming into a wall as it happens quite alot.
There is like 80% more survivors of ramming / getting ran over D: Sometimes its not enough getting ran over one time and you gotta repeat the process :D They just fly away at times. ( screen borders go nicely red when vehicle touches you ) Also, I know I crashed as a Comm before, at the exact moment I clicked on a research node, rather early in the game
Oh yeah I forgot to mention that. That's an old bug (assuming it's the same), reported it a few times already, never got fixed.
Just saying, "deconning" 1/3 wall requires the same calculator charge as "deconning" a full wall. That is not new, it's always been like that. But I am pretty sure it used to take 1/3 calculator charge to "build" 1/3 wall, so this might be a new thing.
bug: scout shows in class selection menu but it shows assault in scoreboard/squad menu (probably elsewhere) i do believe its "all" buildings. people were whining on plunge, so you can test on that
Bug: People dont join squads anymore Everyone got used to the squad menu showing up automatically when you join a team. I get that it was maybe annoying, but I think it served its purpose very well. It doesnt show up anymore. Even many veterans now just forget to join squads. And you can very often see start of the round with just 1-3 people in squads.
Actually, I noticed it says squad menu is suppose to show up during comm vote and if there's players on the team, but I don't think it's always happening.
Oh I see. Anyway, I think it was fine how it was. Also better for people who join mid game. If I ever forgot to join a squad, it was mostly when joining already started game. Not sure why make it only while commander vote.
put it in the options for squad menu to pop up every round? new people will join vets will be annoyed and turn it off.
Placing buildings is really borked. Playing on research as nf and really couldn't place anything anywhere that wasn't nf main. It was never this hard to do anything.
I really like the ragequit button that was implemented. 10/f10 empdevs also i highly suggest starting a case against the emiresmod twitter account, just claim impersination and illegal activity for all i care and get it nuked... people that knew i used to work on this game contacted me asking what the fuck is up with the devs posting such vile shit on it...