Empires 2.6.4a released

Discussion in 'News' started by Candles, Mar 21, 2015.

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  1. Z100000M

    Z100000M Vithered Weteran

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    Maybe? I literally told you what it was.
    You could fire rockets while still guiding previous ones.
     
  2. Z100000M

    Z100000M Vithered Weteran

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    Oh and yeah, the bug apparently still works, only its unreliable.
     
  3. Neoony

    Neoony Member

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    Your post wasnt very descriptive xD

    Anyway, what actually helped with that bug?
     
  4. Z100000M

    Z100000M Vithered Weteran

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  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I still think glycencity ticket change is a step backwards, taking away from the large-scale battle feel in favour of people spawning actually having an impact on the outcome. Do not like too much.
     
  6. complete_

    complete_ lamer

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    are we going to repeat this conversation? glycencity used to end instantly
     
  7. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Not because of tickets though?
     
  8. complete_

    complete_ lamer

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    you want glycencity to be more like emp_district?



    and to answer your question: no it didnt end because of tickets. because it ended instantly
     
  9. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Am I missing something critical here? Glycen is nothing like district.
     
  10. Neoony

    Neoony Member

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    Very descriptive indeed.....
     
  11. Z100000M

    Z100000M Vithered Weteran

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    Lol, what else do you want me to tell you? There wasnt anything *helping* with the bug, its just a manual, dextrous exploit of code.
    Im not going to explain in detail an exploit that still kinda works on the damn forums.
     
  12. BigTeef

    BigTeef Bootleg Headshot master

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    What is a pm, what is messaging the person who fixes such things.
    What is a lack of initiative.
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    so like ya...
    duel homing, HEMG, Compo, 3phase is super op. I was killing 2-3 tanks per my tank and that was fighting 2-4 tanks at a time. Even when scrat joined I was killing him plus a tank. Props to scrat and drag for actually putting up a fight.
     
  14. Neoony

    Neoony Member

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    Have to agree
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I find the longer lockon time a hassle, so much so I'd rather just dumbfire.
     
  16. A-z-K

    A-z-K Member

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    Lockon time for homing salvo is fair enough, you are getting a big fire & foget payoff, for homing it is a bit annoying on some maps.
    HEMG feels super strong early game but feels pretty good by the time mediums come around to me. MGs really suffer being balanced with APCs in the mix too.
    Compo simply has a bit too much going for it regardless of cost - to be honest I never liked the idea of balancing anything with price.

    Any time there has been an MG with decent damage/heat it has always been OP when paired with homing - simply because you can stay on target so easily. MLs and MGs in general pair very well because you need never alter for trajectory. Compared to say Cannons and MLs that must be fired alternately for good accuracy at anything beside point blank range.
     
    Last edited: Apr 1, 2015
  17. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Guys, please.

    Salvo missiles, cannon, MG.

    Switch weapon groups and your aim allaround to maintain super high DPS.
     
  18. A-z-K

    A-z-K Member

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    At medium-long ranges with anything but ranged cannon I find the cannon extrenious. I'd rather not have it, or it's heat & armor plate trade off but each to their own, I'm no good at aiming.
     
  19. Neoony

    Neoony Member

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    I rather hate ranged, just because you have more "direct/straight" shots which are terribly reducing your ability to lay indirect fire, which in empires happens much more than straight shooting. Also cant shoot over fully built walls and over other stuff properly.

    The only time I feel like it being useful is shooting buildings at range. Even tanks at range sucks with this because they are mobile.

    The "freedom" in shooting is reduced and so are the opportunities to connect shots.
    I feel its overall much less useful than HE for example.
    Would never trade.
     
  20. Ikalx

    Ikalx Member

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    Why does composite even regenerate? I drive the thing around and every 5 seconds I get a free red plate back. After a half minute out of combat I've recovered a substantial amount of armour.

    What the heck is this balanced around? Straight-on tank fights only? This isn't a regen health game. We don't have a bar for infantry that regenerates quickly out of combat, why do we have it on a strong armour? What the heck is the point of that anyway?
     
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