Spread is a better way of handling sniping than falloff, in my opinion. Due to rounding, falloff can cause major issues with damage calculations. I'm not going to buff anti-tank MGs that much; I believe that they shouldn't be primary weapons in any case. I've been running a *lot* of numbers comparing all the weapons (except for Bio because it's a bitch) (I also learned how to use spreadsheets in the process), and I've reached the conclusion that their Damage/Heat is too low and their Heat per Second is too high, especially for their weight. DPH is lower than for almost every other weapon in the game, and HPS likewise is too high. If I lower the heat and weight so they're more in line with other weapons, then lower the damage to compensate, I'm wagering they'll get used more often without being main weapons. Annoyingly, due to rounding, you have to subtract 1 from all their damage, which is actually a 16% damage reduction to DU right off the bat. Also, although I'm talking in fairly general terms, most of this applies only to DU. DUHMG is a different beast entirely as a main weapon, I don't want to touch Plasma yet and HEMG is actually fairly decent, but it could do to shed a few pounds. Oh and if a weapon doesn't list a specific value, that doesn't mean it's not applied. For example, falloff has a default value of 1000 and falloffBase 0.85.