Empires 2.52 Released by Beerdude26

Discussion in 'Dev Blogs' started by Empires Dev Blog, Sep 28, 2014.

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    This is a small release that handles some small scripting issues and balance fixes.
    Fixed:
    • Fixed some refinery placement issues (in particular, the mid ref on emp_cyclopean)
    • Fixed some exploits involving stickies
    • Fixed infantry not taking bio damage
    • Fixed another looping MG bug
    Modified:
    • emp_eastborough updated
    • Concs now set the screen to light grey instead of blinding white
    Vehicle Scripts:
    Armour:
    • Composite - Weight 10 -> 12
    • Absorbant - Weight 12 -> 10
    Weapons:
    • HIT ML - Cycle Time 10 -> 12, Reload Time 12 -> 0, Total Ammo Clips 3 -> 0, Clip Size 3 -> 9, Reload Amount N/A -> 3
    • Guided ML - Name "Guided ML" -> "Salvo Guided ML", Damage 70 -> 40, Cycle Time 1 -> -0.1, Reload Time 6 -> 8.5, Heat 7-> 6, Slots 2 -> 3, Total Ammo Clips 4 -> 9, Projectile Spread 1 -> 4.5, Heat To Target 0.2 -> 0.1, Weight 70 -> 100, Cost 75 -> 85
    • Plasma Cannon - Damage 55 -> 110, Cycle time 1.5 -> 3, Gravity .425 -> .4125, Speed 2700 -> 3000, Projectile Spread 1.5 -> 1, Slots 2 ->3, Weight 70 -> 100, Cost 70 -> 80
    Research:
    • Compo research time doubled.
    Infantry Scripts:
    • All classes' nuke resistance increased from 30-50% to 55%.
    • BE SMG melee fixed.


    Tags:
    Empires
     

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