The balance has now switched from BE Heavies to NF heavies. Since BE heavies need compo or absorbant to run dual plasma or rails, which is the only weapon BE has to compete, and NF has dual- triple missiles and missiles rape compo. BE is surely screwed. If NF stays far enough away they can rape a base, and only chance BE has is to get close with Plasma or more distance with Rails. NF having one additional layer of armor is now quite ridiculous. Also Absorbant sucks now. Engineers are now uber players, and not a support unit at all. They can wall themselves in at a base, and quickly dispatch any approaching units while throwing grenades. Bases now go down quickly via ONE PLAYER. Mediums are now worthless, since one gren (not two) can easily destroy them. Originally Riflemen were the uber person to person attack unit, but couldn't take out buildings and were limited to killing one tank before reloading. Hell remove Riflemen and give Engies stickies. Why not give them a side gren launcher, ability to disappear and sabotage ability? Wait this is Spartapires. He only buffs things that enhance his ability to command. So turrets and engies are buffed. He likes NF - so buff them too. Where is the logic in dual three slot NF heavies, regen that is super fast to regen, and additional armor to NF? I might be wrong on this but I think one gren shot removes four sheets of regen armor - BE gets four sheets, NF gets five on medium, so NF just turns and heals, BE is quickly dead. So Regen fast recharge is good for NF meds and heavies and only somewhat to BE heavies. Compo is what everyone has been trained to use, but now is just expensive. BE's only choice for meds is reactive - and prays that they have some good engineers that are willing to heal mid battle or frequent returns to base for a heal. That alone loses battles. There is no real attempt at balance, it's random changes. You guys like new weapons and changes so Spartacus thinks he's doing good. I do think he's trying to improve the game, but not capable of analyzing what the impact one item has on others.