Quick question, does falloff base mean that's the point when falloff starts happening compared to the falloff range, or does it mean something else? It doesn't really say in the scripts and I'm not to sure what else it could mean. Z!oom's right though, increasing limb damage is bit dumb, You just gave a good buff to it. Even if you remove the one shot kill potential, most of the time people aren't hitting the head anyway, so messing with the other values is gonna just be a buff. I do think accuracy is a bit of an issue with it though, I don't feel like it should be something you can run around or do that little "can't hit me" dance and still shoot people pretty accurately a mile away. I'd be fine if you had to crouch to get that accuracy, just not while moving. Or maybe that kick thing would work out better, it would mean at a distance people would have to space out the shots a lot more. I'm real curious about how the heavy cooling changes will affect things. I will say it feels like an accomplishment to overheat on anything not a heavy, but maybe this will mean more vehicle mgs being used. Happy about ml buff, that was really needed.