Empires 2.52.1 Released by Beerdude26

Discussion in 'Dev Blogs' started by Empires Dev Blog, Oct 18, 2014.

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    This release mixes up some of the vehicle balancing and introduces some things to be tested out.
    Changelog:
    Added
    • Added emp_teamtext_pointentity and emp_teamsound_pointentity
    • Added emp_filter_chassisname
    Fixed
    • Fixed issue with stickybombs persisting
    • Fixed an error causing @0 being printed instead of player coordinates in chat
    Script Changes
    Armor:
    • "Damage To Heat Absorbed" set to 0 on all armors except where noted.
    • "Bioweapon Damage Modifier" set to 1 on all armors except where noted.
    • Plain Armor -
      • Replaced "mild" with "inferior" in the description.
    • Composite -
      • Cost 25 -> 24
      • Health 75 -> 80
      • Regeneration 0.02 -> 0.01
      • Speed To Damage Modifier 0 -> -0.001
    • Reactive -
      • InfantryMissileResist -0.2 -> 0
    • Reflective -
      • Weight 15 -> 18
      • Cost 15 -> 18
      • Health 70 -> 100
    • Regenerative -
      • Health 55 -> 60
      • Regeneration 0.08 -> 0.1
    • Absorbant -
      • Replaced "armour" with "armor" in the description.
      • Weight 10 -> 12
      • Cost 5 -> 12
      • Health 65 -> 60
      • Speed To Damage Modifier -0.0075 -> -0.01
      • Damage To Heat Absorbed -0.1 -> -0.3
    • Titanium 6AL-4V
      • Regeneration 0 -> 0.004
    • Budget
      • Description "Budget armor is light and cheap with no special traits."
      • Weight 10
      • Cost 5
      • Research "Budget Armor"
      • Health 60
      • Regeneration 0
      • Angle Modifier 0
      • Speed To Damage Modifier 0
      • Other parameters set similarly to existing armors.
    Vehicle Weapons:
    • "Reload Amount" set to 5 for all cannons except where noted.
    • Medium Chain Gun -
      • Damage 33 -> 30
      • Heat 0.6 -> 0.35
      • Cycle Time 0.4 -> 0.3
      • Clip Size 150 -> 250
      • Reload Time 8 -> 6
      • Projectile Spread 0.02 -> 0.03
    • Plasma Machine Gun
      • Damage 1 -> 4
      • Heat 4 -> 2
      • Total Ammo Clips 3 -> 4
      • Reload Time 8 -> 3
      • Projectile Spread 0.03 -> 0.04
      • Heat To Target 5 -> 2
    • Improved Standard Cannon
      • All traits similar to Standard Cannon except where noted.
      • Size 1 -> 2
      • Speed 3000 -> 3300
      • Heat 10 -> 8
    • High Explosive Cannon
      • Damage 65 -> 70
      • Clip Size 24 -> 30
      • Heat To Target 0.1 -> 6
    • Plasma Cannon
      • Damage 110 -> 100
      • Heat To Target 10 -> 20
      • Vehicle Bio Damage 0 -> 2
      • Vehicle Bio Time 0 -> 5
      • Vehicle Bio Interval 0 -> 1
    • Rail Gun
      • Heat 7 -> 6
      • Clip Size 30 -> 60
      • Heat To Target 0 -> 1
    • BioML
      • Damage 50 -> 40
    • Salvo ML
      • HUD Name "4x ML" -> "S/ML"
      • Cost 55 -> 60
      • Damage 35 -> 40
      • Heat 4 -> 6
      • Weight 50 -> 70
      • Cycle Time -0.14 -> -0.1
      • Clip Size 5 -> 6
      • Total Ammo Clips 10 -> 12
      • Reload Time 3.0 -> 8.4
      • Projectile Spread 2.0 -> 1.5
    • Salvo Guided ML
      • HUD Name "4x G/ML" -> "SG/ML"
    • Homing ML
      • Damage 45 -> 40
      • Speed 2500 -> 1800
      • Heat 10 -> 9
      • Cycle Time 1.0 -> 0.9
      • Clip Size 6 -> 4
      • Total Ammo Clips 6 -> 9
      • Reload Time 6 -> 3
      • Projectile Spread 1.0 -> 1.5
      • Heat To Target 0.2 -> 0.1
    • Salvo Homing ML
      • Damage 50 -> 40
      • Speed 1200 -> 1800
      • Heat 4 -> 9
      • Weight 70 -> 100
      • Cycle Time -0.14 -> -0.1
      • Heat To Target 0.2 -> 0.1
    • GL
      • Speed 800 -> 900
      • Gravity 1.0 -> 0.9
      • Heat 8 -> 12
      • Cycle Time 3.0 -> 1.5
      • Clip Size 8 -> 4
      • Reload Time 10 -> 5
      • Heat To Target 0.4 -> 1
      • Explosion Force 100 -> 150
    • UGL
      • Damage 110 -> 120
      • Clip Size 8 -> 6
      • Total Ammo Clips 3 -> 6
      • Reload Time 12 -> 6
      • Heat To Target 0.3 -> 1
    Engines:
    • Jeep Standard Engine
      • Made similar to Jeep Gas Turbine Engine.
    • Disabled other Jeep Engines.
    • Fission Engine (all chassis)
      • Heat Output At Max -8 -> -7
      • Heat Output At Idle 6 -> 5
      • Heat Dissipation 6 -> 6
      • Heat Stall Penalty 0 -> 0.05
    • 3-Phase Engine (all chassis)
      • Weight -> 60
    Research:
    • Advanced Machining 120 -> 60
    • Gas Turbine 90 -> 60 under Advanced Machining
    • Budget Armor -> 120 under Advanced Machining
    Chassis:
    • NF Jeep Handling was temporarily edited.
    Classes:
    • Scout Rifle disabled.
    • Explosive Grenade disabled.
    • Concussion Grenade disabled.
    • Smoke Grenade disabled.
    • Made Shotty Pistol and Pistol2 default secondaries on Rifleman and Grenadier.
    Infantry Resists:
    edited as follows
    • "MissileExplosiveResist" 55% for all classes.
    • "InfantryMineResist" 40% for all classes.
    • No additional scout resistances.
    • No additional engineer resistances.
    • 10% resistances to everything else for rifleman.
    • 30% resistances to vehicle weapons and nothing else for grenadier.
    Infantry Weapons:
    • BEAR
      • Changed to 3-shot burst
      • Spread & kick edited similarly to when BEAR was a burst weapon.
    • NFHR
      • Damage 40 -> 15
      • Bullets 1 -> 3
      • Minimum Damage 30 -> 10


    Tags:
    Empires
     

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