This release mixes up some of the vehicle balancing and introduces some things to be tested out. Changelog: Added Added emp_teamtext_pointentity and emp_teamsound_pointentity Added emp_filter_chassisname Fixed Fixed issue with stickybombs persisting Fixed an error causing @0 being printed instead of player coordinates in chat Script Changes Armor: "Damage To Heat Absorbed" set to 0 on all armors except where noted. "Bioweapon Damage Modifier" set to 1 on all armors except where noted. Plain Armor - Replaced "mild" with "inferior" in the description. Composite - Cost 25 -> 24 Health 75 -> 80 Regeneration 0.02 -> 0.01 Speed To Damage Modifier 0 -> -0.001 Reactive - InfantryMissileResist -0.2 -> 0 Reflective - Weight 15 -> 18 Cost 15 -> 18 Health 70 -> 100 Regenerative - Health 55 -> 60 Regeneration 0.08 -> 0.1 Absorbant - Replaced "armour" with "armor" in the description. Weight 10 -> 12 Cost 5 -> 12 Health 65 -> 60 Speed To Damage Modifier -0.0075 -> -0.01 Damage To Heat Absorbed -0.1 -> -0.3 Titanium 6AL-4V Regeneration 0 -> 0.004 Budget Description "Budget armor is light and cheap with no special traits." Weight 10 Cost 5 Research "Budget Armor" Health 60 Regeneration 0 Angle Modifier 0 Speed To Damage Modifier 0 Other parameters set similarly to existing armors. Vehicle Weapons: "Reload Amount" set to 5 for all cannons except where noted. Medium Chain Gun - Damage 33 -> 30 Heat 0.6 -> 0.35 Cycle Time 0.4 -> 0.3 Clip Size 150 -> 250 Reload Time 8 -> 6 Projectile Spread 0.02 -> 0.03 Plasma Machine Gun Damage 1 -> 4 Heat 4 -> 2 Total Ammo Clips 3 -> 4 Reload Time 8 -> 3 Projectile Spread 0.03 -> 0.04 Heat To Target 5 -> 2 Improved Standard Cannon All traits similar to Standard Cannon except where noted. Size 1 -> 2 Speed 3000 -> 3300 Heat 10 -> 8 High Explosive Cannon Damage 65 -> 70 Clip Size 24 -> 30 Heat To Target 0.1 -> 6 Plasma Cannon Damage 110 -> 100 Heat To Target 10 -> 20 Vehicle Bio Damage 0 -> 2 Vehicle Bio Time 0 -> 5 Vehicle Bio Interval 0 -> 1 Rail Gun Heat 7 -> 6 Clip Size 30 -> 60 Heat To Target 0 -> 1 BioML Damage 50 -> 40 Salvo ML HUD Name "4x ML" -> "S/ML" Cost 55 -> 60 Damage 35 -> 40 Heat 4 -> 6 Weight 50 -> 70 Cycle Time -0.14 -> -0.1 Clip Size 5 -> 6 Total Ammo Clips 10 -> 12 Reload Time 3.0 -> 8.4 Projectile Spread 2.0 -> 1.5 Salvo Guided ML HUD Name "4x G/ML" -> "SG/ML" Homing ML Damage 45 -> 40 Speed 2500 -> 1800 Heat 10 -> 9 Cycle Time 1.0 -> 0.9 Clip Size 6 -> 4 Total Ammo Clips 6 -> 9 Reload Time 6 -> 3 Projectile Spread 1.0 -> 1.5 Heat To Target 0.2 -> 0.1 Salvo Homing ML Damage 50 -> 40 Speed 1200 -> 1800 Heat 4 -> 9 Weight 70 -> 100 Cycle Time -0.14 -> -0.1 Heat To Target 0.2 -> 0.1 GL Speed 800 -> 900 Gravity 1.0 -> 0.9 Heat 8 -> 12 Cycle Time 3.0 -> 1.5 Clip Size 8 -> 4 Reload Time 10 -> 5 Heat To Target 0.4 -> 1 Explosion Force 100 -> 150 UGL Damage 110 -> 120 Clip Size 8 -> 6 Total Ammo Clips 3 -> 6 Reload Time 12 -> 6 Heat To Target 0.3 -> 1 Engines: Jeep Standard Engine Made similar to Jeep Gas Turbine Engine. Disabled other Jeep Engines. Fission Engine (all chassis) Heat Output At Max -8 -> -7 Heat Output At Idle 6 -> 5 Heat Dissipation 6 -> 6 Heat Stall Penalty 0 -> 0.05 3-Phase Engine (all chassis) Weight -> 60 Research: Advanced Machining 120 -> 60 Gas Turbine 90 -> 60 under Advanced Machining Budget Armor -> 120 under Advanced Machining Chassis: NF Jeep Handling was temporarily edited. Classes: Scout Rifle disabled. Explosive Grenade disabled. Concussion Grenade disabled. Smoke Grenade disabled. Made Shotty Pistol and Pistol2 default secondaries on Rifleman and Grenadier. Infantry Resists: edited as follows "MissileExplosiveResist" 55% for all classes. "InfantryMineResist" 40% for all classes. No additional scout resistances. No additional engineer resistances. 10% resistances to everything else for rifleman. 30% resistances to vehicle weapons and nothing else for grenadier. Infantry Weapons: BEAR Changed to 3-shot burst Spread & kick edited similarly to when BEAR was a burst weapon. NFHR Damage 40 -> 15 Bullets 1 -> 3 Minimum Damage 30 -> 10 Tags: Empires