Empires 2.5 RC3 has been released by Beerdude26

Discussion in 'Dev Blogs' started by Empires Dev Blog, Apr 5, 2014.

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    This interim release contains several bug fixes, balance changes and some commonly requested features, a full list of which can be seen below. Note that the latest Release Candidate can be seen at the top of the list, with the older versions below it.
    2.5 RC3 Changelog
    Added:
    + Added shotguns as a weapon for the scout class.
    + Readded quick start guide to game menus.
    + Added a variety of error messages to allow users to see the reason that is preventing them from spawning.
    + Added map briefings for Mvalley, Duststorm, Money, Coast and Bush (keep them coming guys :))
    + Added more LOD's to palm trees, and the trees on slaughtered, some palm trees now also have animations.
    Fixed:
    * Players previously had to reselect spawn point if attempting to spawn whilst it was blocked.
    * Exploit that allowed players to block spawnpoints.
    * Drivers and passengers now exit on the correct side of the BE jeep.
    * BE APC had missing snow camouflage on its turret.
    * Fixed "Failed to find next rank title" error in console
    * (RC1) Black panel partially covering scoreboard.
    Modified:
    / Players on the same team no longer collide.
    / Building smoke has been moved to better places.
    / Some modifications to crate models.
    / Moved props around in BE barracks to more accurately reflect the collision model.
    / Spawn error messages no longer disappear until the error is resolved.
    / Experimental base swap feature reactivated.
    Script Changes: (RC 3.5)
    /Engineer: Now has Shotgun
    /Rifleman: Now has Ranged Rifle
    /All Sidearms: Melee Damage 50 -> 40
    /All Primaries (with melee): Melee Damage 50 -> 70
    /Shotguns: Minimal damage 7 -> 9, Damage 10 -> 12, All accuracy/spread penalties resulting from moving or repeated fire removed. Basically, the weapon always has the same spread now, though being crouched or prone will affect it.
    /BEAR: Accuracy modifier for Ironsights: 0.65 -> 0.60
    /NFAR: Accuracy modifier for Ironsights: 0.90 -> 0.80
    /NFHR: Accuracy modifier for Ironsights: 0.85 -> 0.60
    /Shotgun Pistol: Damage 12 -> 10
    /Ranged Rifle: Clip Size 10 -> 5, Base damage 45 -> 75, This will affect body shots, but not Headshots, which are unchanged. Stamina based Scope swap has been removed, there's now a constant but minimal amount of sway that's unaffected by stamina or anything else.



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