Well, I went on the IRC and did some speakings. Barracks cost is now a problem, although so was barracks spam. So after mild rage it was decided that the best thing to do would be to increase starting res on maps, so that initially you can get that ground, but can't dig in stupidly with rax spam, unless you seriously sacrifice tanks. Lone gren ninjas are really gay, and shouldn't be able to 8 mine the cv. However, tank rush style ninjas require planning and teamwork, which is what empires is all about. but as it is, you can't damage the CV enough, it takes many minutes. If this is possible, reducing mine to CV damage would be the best fix. otherwise something like they esplode on contact (so you know as soon as they try to kill yers) as opposed to movement. MKIIs are not a good idea what with the LT/AFV imbalance as it is. AFV absolutely must be smaller, there is no way you can really attempt to balance the game without this. also, when in tank combat it is generally accepted that cannons overheat you way too much. either they should do much less heat, or missiles do a little more to fire and have almost no affect upon impact. If you don't have the resources to make the AFV smaller (although I think you do, P yo A is doing it, vess has designs) then you have to remove MKIIs. Which is a shame, because they are quite nice. after this you can consider things like moving it to adv chassis or giving it a separate tech to balance, as now it's hard to comment. And the last issue, reactive. There is no reason for it to be more powerful. either a) lower it's health considerably or b) lower health a bit (still the best armour though) and give it a lot more time to research with no other benefits, as in make it the equivalent to Adv. coolant.