Empires 2.22 Released

Discussion in 'News' started by Kylegar, Jan 19, 2009.

  1. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    then that means we have taken a step int he RTS direction
     
  2. Chris0132'

    Chris0132' Developer

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    Er, not really.

    It just means you get hit more often for less damage, it makes the guns less random, and more predictable, and therefore more skill based, there are fewer lucky shots.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    It also makes headshots less dangerous, so it's a bit of skill tradeoff.
     
  4. Chris0132'

    Chris0132' Developer

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    Not that much, because all the headshotty weapons are still about as powerful, and will still benefit from headshots significantly. The ones which aren't really suitable for headshotting have had the randomness reduced.
     
  5. Sirex

    Sirex Member

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    Love the new weapons, riflemen more leathal now, it is much easier to get kills, sence more bullets hit the target, but if you spray you will miss.
     
    Last edited: Jan 19, 2009
  6. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Good release, devs.
     
  7. Deiform

    Deiform Member

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    Ok so guided missles are out again, umls are back in. Artys are now seriously wtfpwnmobiles and plasma mg got a small buff.
     
  8. Sirex

    Sirex Member

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    No, how the fuck did you reach that conclusion?

    No where did it said anything abut guided being nerferd, only that it was more expensive. 20 more dmg != wtfpwnmobiles. plasma mg AND cannon got buffed, and not small either.

    Please don't write about things and pass it as truth to others when you haven't understood the changes.
     
    Last edited: Jan 19, 2009
  9. blizzerd

    blizzerd Member

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    Yeeeeees... Yeeeeees
     
  10. Drag

    Drag Member

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    I think we are moving in cycles, wasn't there a version before where small arty cannon was the best thing to get :P

    I mean + 20 dmg in addition to having 2 of them means a + 40 dmg boost, like nearly +50% + good heating.

    Use it on comms to overheat and kill him in seconds, this is going to be so much fun :o)
     
  11. Emp_Recruit

    Emp_Recruit Member

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    small arties were godly in 1.073 if you were good with them.
     
  12. Sirex

    Sirex Member

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    Then you kill the artillery :).
     
  13. Lollum

    Lollum Tester++

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    Not only the small ones.
    Money *cough*
     
  14. LordDz

    LordDz Capitan Rainbow Flowers

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    err.. Hurray!
     
  15. McGyver

    McGyver Experimental Pedagogue

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    The changes made to weapons and vehicle steering have clearly improved gameplay. Good work!
     
  16. Satanchild666

    Satanchild666 Banned

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    :D THEY FIXED SMGs :D

    I LUVE THE DEV TEAM :D
     
  17. bitchslap

    bitchslap Member

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    arty really needs a RoF nerf or something.....more heat to self ?

    its just silly right now....maybe the best thing is to jack up the cost of them as it is harder to protect yourself if a tank charges you.

    something like :

    current cost = 900 ?
    new cost = 1200
     
  18. @@@@Marcin@@@@

    @@@@Marcin@@@@ Developer

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    It costs 900 to get a plain paper arty
    it costs 1200 with a good armor and engine
     
  19. Deiform

    Deiform Member

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    Wow who burned your ass this morning? And my conclusion is sound, artys have got loads more damage now, plasma mg has gotten a buff (which you actually repeated for some reason), and guided mls are back to where they were, which is a less desirable option to UMLs.

    Maybe you need to take off your RAEG hat for a bit and relax...
     
  20. bitchslap

    bitchslap Member

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    minor detail

    REWORK : barracks minimap icon, right now it looks like a circle on a rectangle.....try softening the 'shoulders' so it looks more like a person and less like a kindergarten experiment. thx.
     

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