After 6 months in development, Empires 2.2 is finally ready for release. 2.2 features many improvements and changes, ranging from big changes, like the move over to the Orange Box Engine to minor visual tweaks, like proper camo for infantry models, with Arctic, Urban and Woodland variations. New Brenodi Camouflage Northern Faction Camouflage Additionally, 2.2 features many gameplay and balance changes, most notably changes to Railguns, Mines, Heavy Tanks and Nuclear Warheads. Furthermore, infantry weapons have been reworked and redesigned. Most notably the Brenodi Assault Rifle features a 3-round burst firemode and consequently has been renamed as Brenodi Assault Carbine. In addition to that the special issue Brenodi Machine Pistol has made it's way into the standard loadout for Brenodi Riflemen and Grenadiers, so they now have a 3-round burst pistol for close range engagements. Of course, no Empires update can be complete without bugfixes. Just to mention two nasty ones: Nuke Heat Bug and regenerative armor’s inexplicable resistance to bio weapons. That being said, many thanks go out to the 2.2 testers for helping track down the bugs caused by the Orange Box port in well over a dozen testing sessions. Apart from changes to the mod itself the development team, too, had to go through changes during this 6 month period. First and foremost Krenzo, creator and lead coder of Empires has left the team and passed the project lead on to FalconX. For more in detail descriptions refer to the 2.2 Changelog. Download Empires 2.2 For all other players please note,that due to the port over to the Orange Box Engine, Empires 2.2 will require players to have the “Source SDK Base – Orange Box” installed. This new SDK Base is available in Steam via the “Tools” tab. You do not need to own an Orange Box game for Empires 2.2 to work, any Source game will still suffice. If you are new to empires there is an up to date Quickstart Guide available: Quickstart Guide
Read the Quick-Start Guide. It doesn't take long and will most certainly help you enjoy your first game of Empires.
finally! your sig has tormented me for months (weeks?). my comp is finally laggy enough to see the pic that it flashes to. ... oh, and i guess the new release is kinda cool too.
"Removed: The First mine no longer explodes after a Ninth mine has been dropped. " So many good times... yet recently when I played people just nine-mined instead of playing. Good fix Also, I saw on the mainsite that Krenzo passed the reins over to FalconX? Yet I see no mention of it in the forums or on Moddb. Can an ole' vet get an update on what happened? I thought Krenzo had more time for Empires once he was out of the navy... ?
Yeah, I had to get a new job to support myself. 2.0 is what you got when I had the extra free time after getting out of the navy. I spent the latter half of 2007 finishing up 2.0, and then got a job.
Originally, they weren't going to be in 2.2, but when Arklansman got them in without any code changes, they were added.