Emp_TheInternetIsForPorn

Discussion in 'Mapping' started by LordDz, May 16, 2008.

Thread Status:
Not open for further replies.
  1. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    jesus christ! 2 hours!!!!!!
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Spammin' Pics uhlalala!

    K, map updated.
    [​IMG]
    [​IMG]

    Like you can see, I'm working on lighting, brightness 12000 helped a lot:rolleyes: .

    And yes, shadows are wierd, guess it's due I only compile on fast atm.
     
    Last edited: Jun 3, 2008
  3. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    bump bumpelibump bump bumpidump dump dump!
     
  4. petemyster

    petemyster Member

    Messages:
    1,610
    Likes Received:
    0
    Trophy Points:
    0
    that looks awesome! Nice work.
     
  5. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    that looks great, perfect for jeep rally!

    the tiny VF looks like a toy :D
     
  6. petemyster

    petemyster Member

    Messages:
    1,610
    Likes Received:
    0
    Trophy Points:
    0
    I got an internal beta (UNLIKE A CERTAIN 2.2 BETA GOING ON!!! >/ ) and this map is pretty dam sweet. It looks really nice, but the wide open playground is just awesome. It has so many cool little "tracks" which you could take. With the exception of rocket sniping this will be a really great map.
     
  7. Sherbie

    Sherbie Member

    Messages:
    441
    Likes Received:
    0
    Trophy Points:
    0
    To create infantry cover, you could scatter some chips packets, bottles, porn magazines (like Imperial Weekly, and just put a pic of a BE engineers posing kinda ghey), dustfluffs (under tables, behind stuff, they could work like bushes), wires, etc on the floor xD

    Oh, and to prevent retarted rocket sniping right at the start of the game, you could add flags at spawn points in some location that's hard to reach for the enemies, so they'd really just capture it if they're owning... or just create cover with bottles (transparent bottles would be excellent x3), some books or a little Lego wall... O-O
     
    Last edited: Jun 7, 2008
  8. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    The map title just begs to have this video posted. And no, this isn't someone just putting the song on top of something, this is a clip from the play it originates from.
     
  9. Sherbie

    Sherbie Member

    Messages:
    441
    Likes Received:
    0
    Trophy Points:
    0
    Oh, and if you can get onto that lamp on the ceiling, make sure you can't build an armory up there, it'd be spamtopia.
     
  10. Carbon Copy

    Carbon Copy Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    0
    Haha that video is brilliant.


    Great looking map anyway, should be a good laugh on a map like that!
     
  11. Blight

    Blight Member

    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    Make it a day map so commanders and tanks have a good time fighting in the large area's. You can still make dark bits behind furniture or inside drawers etc...
     
  12. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Yea, that's what I'm doing atm..

    Gonna try the batch compiler now, the hammer compiler crashed after 6 hours of compiling..:rolleyes:
     
  13. CobaltBlue

    CobaltBlue Member

    Messages:
    548
    Likes Received:
    0
    Trophy Points:
    0
    done yet?
     
  14. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    Want me to compile the map?
    I have a quad core, and final compiles of Shadows takes like an hour and a half.
    I can get this done fast enough.
     
  15. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Well.. Sure if you want to. :D
     
  16. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    Now that I have this map to try to compile, damn I'm getting errors.


    ** Executing...
    ** Command: "c:\steam\steamapps\cybercorex\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\steam\SteamApps\SourceMods\Empires" "C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn"

    Valve Software - vbsp.exe (Dec 11 2006)
    4 threads
    materialPath: c:\steam\SteamApps\SourceMods\Empires\materials
    Loading C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 50 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn.prt...done (0)
    material "skybox/sky_day01_05ftrt" not found
    Can't load skybox file skybox/sky_day01_05ft to build the default cubemap!
    No such variable "$hdrbasetexture" for material "___error"
    Can't load skybox file skybox/sky_day01_05ft to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (333773 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1672 texinfos to 1194
    Reduced 89 texdatas to 75 (2586 bytes to 1771)
    Writing C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn.bsp
    3 seconds elapsed

    ** Executing...
    ** Command: "c:\steam\steamapps\cybercorex\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\steam\SteamApps\SourceMods\Empires" -fast "C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn"

    Valve Software - vvis.exe (Nov 8 2007)
    fastvis = true
    4 threads
    reading c:\users\user\desktop\games\empires\vmfs\Emp_TheInternetIsForPorn.bsp
    reading c:\users\user\desktop\games\empires\vmfs\Emp_TheInternetIsForPorn.prt
    1757 portalclusters
    6069 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Optimized: 49888 visible clusters (0.00%)
    Total clusters visible: 2338347
    Average clusters visible: 1330
    Building PAS...
    Average clusters audible: 1727
    visdatasize:743435 compressed from 787136
    writing c:\users\user\desktop\games\empires\vmfs\Emp_TheInternetIsForPorn.bsp
    3 seconds elapsed

    ** Executing...
    ** Command: "c:\steam\steamapps\cybercorex\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\steam\SteamApps\SourceMods\Empires" -noextra "C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    4 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\steam\steamapps\cybercorex\sourcesdk\bin\ep1\bin\lights.rad.
    Loading c:\users\user\desktop\games\empires\vmfs\Emp_TheInternetIsForPorn.bsp
    32537 faces
    3 degenerate faces
    7415584 square feet [1067844160.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    32534 patches before subdivision
    zero area child patch

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\user\Desktop\Games\Empires\VMFs\Emp_TheInternetIsForPorn.bsp" "c:\steam\SteamApps\SourceMods\Empires\maps\Emp_TheInternetIsForPorn.bsp"

    I've tried removing all custom textures and the like.
    This seems to be a big problem. Also, Vrad crashed near as soon as it started.
    I will find the problem!
     
  17. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Yea.. You had the luck of havin' it crashing when it started, mine crashed after about 6 hours ;) . But thanks for trying to fix it.
     
  18. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    I'm not done, I'm going to get it fixed.
    I have found introducing a leak into the map allows for the lighting itself to run as fast, where a non-leaked map crashed.
    Still working!
     
  19. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    If it helps, set lightmaps for everything back to 32 (instead of the 8 I set just before I gave you the vmf).
     
  20. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    That is, um, like, bad.
    It can be caused by funky brushes and possibly bad lightmap density values.

    Find something that looks like it's been made with the vertex tool, or has vertices off the grid, and fix it. (Cordoning will help to narrow things down, of course.)

    And lighting with leaks is faster because it forgoes a lot of lighting prettification that will make transitions from light to dark look better.
     
Thread Status:
Not open for further replies.

Share This Page