Emp_TheInternetIsForPorn

Discussion in 'Mapping' started by LordDz, May 16, 2008.

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  1. LordDz

    LordDz Capitan Rainbow Flowers

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    Okay, I'm thinking of releasing this blocky beauty soon. Just a few more details here and there..

    Currently I'm working on lighting, but thanks to my master skillz I get this in the compile log:


    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\program\steam\steamapps\Stealmyacc!\sourcesdk\bin\ep1\bin\lights.rad.
    Loading c:\program\steam\steamapps\sourcemods\empires\maps\Emp_TheInternetIsForPorn.bsp
    14240 faces
    1 degenerate faces
    7458078 square feet [1073963264.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    14239 patches before subdivision
    zero area child patch
    715725 patches after subdivision
    5 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2Error trying to allocate 27520 bytes.


    Anyone that knows why I get 0...1...2...3...4...5...6...7...8...9...100...1...2Error trying to allocate 27520 bytes? Is the map too open?
     
  2. [lodw]keef

    [lodw]keef Hobbit

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    I dont think the textures are the problem, its the scale of the textures. make them BIGGER even if the resolution of them drops it will look way better.
     
  3. [lodw]keef

    [lodw]keef Hobbit

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    i just threw together an example so u know what I mean

    [​IMG]

    unscaled textures, looks ugly as hell IMO (.25)

    [​IMG]

    scaled textures (4x)

    I rest my case
     
  4. Jcw87

    Jcw87 Member

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    I suggest you try to fix that problem, despite their solution advice. Sometimes the smallest things cause huge problems.
     
  5. DrummerX

    DrummerX Empires Tyrant

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    yes the zero child patch is commonly posted when for instance you take a corner of a square and touch it to another corner to where it looks like a triangle.

    in hammer if you do so it will ask you to merge the points, ALWAYS SAY YES TO THIS, if not it will read it as a square with an angle of infinite angle and will freak out. this can cause the compiler to freak out or to ignore and go onto next.
     
  6. [lodw]keef

    [lodw]keef Hobbit

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    or just blame the Giraffes, its a good plan.
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Edit. Look. I can double post!

    And say things in past time! That's cool :o


    To fix lighting, I needed to use the texture tool to increase light maps to the size of 32.
     
    Last edited: May 30, 2008
  8. LordDz

    LordDz Capitan Rainbow Flowers

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    You guys said you wanted nightmaps huh?
    [​IMG]




    Seriously, Lighting is on teh work.
    And JJ45, if you see this, <3.
     
  9. petemyster

    petemyster Member

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    do the light switch idea i told you about....ya know you want to :D
     
  10. LordDz

    LordDz Capitan Rainbow Flowers

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    Okay. So question n#256.

    Should this be a night map or a day map? Day map would allow you too see everything and it would help you too drive.

    But at the same time,
    making this a night map with buildable things that generate light could also be a good map.


    So give me a hint willya? What kind of map do ya want? I got way to much free time tonight. Again.
     
  11. DrummerX

    DrummerX Empires Tyrant

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    i WUV light switches!

    and buildable lightposts!!!!!
     
  12. LordDz

    LordDz Capitan Rainbow Flowers

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    Two votes on that.

    I'll see what I can do..
     
  13. petemyster

    petemyster Member

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    For the record i told him to do this XD



    WORSHIP ME

    *cough* :eek:
     
  14. [lodw]keef

    [lodw]keef Hobbit

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    mmm I wasnt saying FIT the textures to walls just increase the size as nessessary. i assume your doing 1/16 size for your stuff, going from .25 to 4.00 is 16x bigger, but I only used 2x scale on the table or w/e you wana call it at the bottom of the screen, enlarge textures as nessessary to match the enviroment.

    wouldnt recomend nightmap, any map where people have to adjust their gamma to play is fail.
     
  15. BumGravy

    BumGravy Member

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    Night maps are only good if they maintaint night time atmosphere but have subtle lighting so you can still see wtf is going on.
     
  16. CobaltBlue

    CobaltBlue Member

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    I think a night map where it would be kinda' hard to see from time to time would be cool, but I have two problems with it.

    One, I don't remember many Rats maps that do 'night time' AKA lights-out. The one I did play was pretty cool though...

    Anyways, the real concern I'd personally have is, when you use switches for lights, then the size of your compiled map gets huge (at least in goldsource, maybe I'm, wrong for source). If you have 1 light (or more identical lights), 1 light map is made. If you have 1 light (or more identical) with a single on/off setting, 2 light maps are made. If you have say 3 lights each with their own light switch, 2^3 or 8 light maps are made. With huge rooms like that, one light map could be very larger, so having 8 times as many might not bode well.

    IDK, see what happens I guess.

    Maybe you could make the main room lit and have the back room variable?
     
  17. bitchslap

    bitchslap Member

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    just make a closet with a few lights and lots of refineries :)
     
  18. LordDz

    LordDz Capitan Rainbow Flowers

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    I was thinkin' of that.
     
  19. Solokiller

    Solokiller Member

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    If you're going to make the lighting togglable, use high lightmap scales, or the map file will be huge, and the compile time will go up by hours.
     
  20. LordDz

    LordDz Capitan Rainbow Flowers

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    I'm thinkin' of skipping that one :P

    As atm, compiling takes around 2 hours, on FAST.
     
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