I just noticed you put 2-3 mgs up top. If they are all level 3 it is really gonna hurt. OH MAN this makes me think of dystopia, like if there was some way for scouts to do a quick disable or something by hitting a switch through one of the colored blocks you mentioned. ANYWAYS, I do wonder how long those turrets will last. It only takes 3 rockets to kill one, which means 9 seconds. You're only looking at a 30 second delay against these turrets. Less if there is more than one gren. Though you could do something hilarious and make the turrets move around. Like some kind of carousel. Edit:My thoughts are disorganized....
Turrets aren't meant to stay up. They're meant to stop the initial wave or at least delay them. In case one team steamrolls another, I don't want the losing team to lose too much ground and at least be able to repel back with the help of the turrets. Killing turrets after taking middle will be the teams first priority.
You can run hammer through the Common/Half-Life 2/bin folder. Then just open your map through there. If you want, you can setup the .fgd and everything, or if you're lazy like me just run the map. Even tho the entities and textures show up as missing, they will work ingame. I'm assuming you have an emp_info_params in your map.
could you please mark the flag positions and corresponding spawns in one of the top down screenshots to give an idea of how you intend this to play out?
I got a question. How long do you intend to make this map, judging from the design its basically a tug of war map. Tugs of war take forever to complete especially when people do and don't know what they are doing. Is there a ticket range or a timer? Or do you plan to leave it up to who ever has more points captured?
For now I'm making it 100-120 tickets. But I will also set a timer for the map. Not sure how though. Someone tell me. I will do so.
Yellow are the flag positions, I'm sure you can figure out the rest. http://i.imgur.com/5b3F4QC.jpg And the "beam" texture you see on the map are only walkable on by scouts (or only walkable THROUGH by scouts in case of doorways) EDT: Oh yeah the commanders are just props.