Emp_Slaughtered 2.21 Feedback Thread.

Discussion in 'Mapping' started by Omneh, Dec 21, 2008.

Thread Status:
Not open for further replies.
  1. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    I didn't really see what was improved about it. The location of the BE barracks?
    All the extra stuff is just clutter.
     
  2. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    The main improvement I think is supposed to be that one of the best playing official maps now doesn't look like it was shit out of a hairy ass. At least, that's the impression I get.
     
  3. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    - variety
    - possibilities like infantry going through the water while tanks must go over the plateau
     
  4. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    First of all, the map is incredibly dark. Fortunately, Brenodi puts bright straps on their uniforms so NF can pick them out easy. Seriously, change the arc of the sun. I used to think dark and brown was a dying joke for next gen graphics, but this takes the cake.

    Next, the map needs to be optimized. I am not turning down my visual settings when on pretty much every other Empires map, I get at least 100 frames per second and 30-40 on yours. All parts of HL2:Ep2 run smoother than this map. Fix this.
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    all parts of ep2 dont use max grid size and I seriously cant think for a reason
    why it lags so hard for many people?!
     
  6. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    See, Ep2 is smartly optimized and looks gorgeous. Surely there is some inbetween for this map.
     
    Last edited: Dec 24, 2008
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    I said no map of ep2 uses max grid size, thats nothing you can "smartly optimize... :pathetic:
    I seriously think you dont have any clue WHY empires maps are so empty and "not gorgeous looking".

    EDIT:
    30 fps are enough you cant see the difference cause your eyes cant see more than 16 frames second. (yes I looked after it :P )
     
    Last edited: Dec 24, 2008
  8. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    The developers of EP2 have a team of coders, level designers, texture artists, modelers, and access to the engine. If you still think you can complain, do it somewhere else.
     
  9. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    I'm just saying that it is a doable task. I suggest changing some of the less visible parts of the bridge platform because the map's lighting hides some of it already.
     
  10. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    just pave over the lake and put up a parking lot....
     
  11. BumGravy

    BumGravy Member

    Messages:
    663
    Likes Received:
    1
    Trophy Points:
    0
    theres no hint brushes so you can see all of the map from anywhere else in the map. With all the new structures this rapes FPS even on good systems.
     
  12. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    This map rapes my computer. I think it is beyond repair now. Every time I play that map, my machine has an emotional crisis. I have to force shutdown everything related to the event that caused the trauma in the first place >.<

    more seriuosly:

    I was getting less than 3 fps the entire time unless I was in the corner looking at the corner.
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    :pathetic: uhm... and im retarded enough to place tons of nodraw brushes
    inside my displacments... :pathetic:
     
  14. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    INTERNAL CLAN FIGHT!

    I suggest flaming eachother on JPL forums.. for lols and shit, mayama you stinky queer ;D
     
  15. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Strangely, I get a perfectly fine framerate. Video card's an 8600GT.
     
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    D: i meant the original mapper of slaughter
    but I take some peanuts and a cheap beer
    for an insult post if you want some :P
     
  17. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    pipes need supports going down to the ground
     
  18. Omneh

    Omneh Member

    Messages:
    1,726
    Likes Received:
    5
    Trophy Points:
    0
    Good point Sandbag, and in the S-Bend at least, it would provide some much needed cover.
     
  19. gezor

    gezor Member

    Messages:
    612
    Likes Received:
    0
    Trophy Points:
    0
    what crap PCs do u have? i can even play it on my 2 years old laptop with >40fps on high settings. (hint: have u tried to turn off 16x aa?^^)
     
    Last edited: Dec 28, 2008
  20. flounder

    flounder Member

    Messages:
    248
    Likes Received:
    0
    Trophy Points:
    0
    I'm seconding all of these suggestions.

    And LOL at all the people suggesting "optimize." While you're at it, can you also "awesomefy" and "pimpxor" the map? Honestly people, it's obvious when you don't know a thing about mapping.
     
Thread Status:
Not open for further replies.

Share This Page