Emp_Raiders_b1

Discussion in 'Mapping' started by [lodw]keef, Mar 4, 2010.

  1. [lodw]keef

    [lodw]keef Hobbit

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    Raiders
    Version: Beta 1
    By: [LoDw]Keef
    Concept by: Deadpool

    Deadpool gave me this concept a while back and I got a playable alpha out several months go but had since let it sit and collect alot of dust. Since it doesn't seem I'll be getting alot of time available for this map I am just releasing as is, its by no means complete but theres not point in me just letting it sit there. Yes I know ruins looks fucking awful, took me like 5 min to make tops. The map needs alot of overhaul in general, normally I wouldnt even release but its just sitting around so I ship it out anyway, gameplay will succeed or not.



    DOWNLOAD emp_raiders_b1
    -Mirror 1: Sendspace
    -Mirror 2: John Shandy's Blog

    CHANGELOG
    Beta 1
    ------
    Initial Public Release

    [​IMG]

    BE starts in the North-West and NF starts in the South-East.

    SCREENSHOTS

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  2. Deadpool

    Deadpool SVETLANNNAAAAAA

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    I Fucking Love It Its Amazing Best Map Ever Omfg
     
  3. Sonecha

    Sonecha Member

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    Nice map bro
     
  4. Empty

    Empty Member

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    Ruins.
    I thought I'd seen the last of those in duststorm225.

    Be quiet, this is ruins base of operations!
     
  5. Dubee

    Dubee Grapehead

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    emp_oaklandraiders

    hopefully it doesn't suck as much as they do. Looks good though.
     
  6. Trickster

    Trickster Retired Developer

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    Needs fog or something. Besides that, fucking awesome.
     
  7. Silk

    Silk Mapper

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    My only problem with it is that it's so flat.

    Apart from that it's the first new map in a very long time i think might be worth playing. I love the layout.

    I like the textures and general atmosphere as well, but a lot of the awesomeness is lost because the 2 height levels are completely flat.

    If that's planned to change, both for graphical reasons and the addition of infantry cover, it could become my next popular map.
     
  8. communism

    communism poof

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    not gonna lie keef, i feel like your neglecting the map suggestions im giving you
    [​IMG]
     
  9. ScardyBob

    ScardyBob Member

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    How 2 frozensummit clone?
     
  10. LordDz

    LordDz Capitan Rainbow Flowers

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    Can we build barracks in the water?
     
  11. [lodw]keef

    [lodw]keef Hobbit

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    probably not, the minimap shows shallow and deep parts of the water distinctly. if you think you can fit it there anywhere your welcome to try.
     
  12. OuNin

    OuNin Member

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    if i draw a concept for a map, would you consider mapping it?
     
  13. [lodw]keef

    [lodw]keef Hobbit

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    Depends on the complexity of the maP, I allready have several concepts and maps lined up. I could take a look but it wouldn't be done any time soon
     
  14. Deadpool

    Deadpool SVETLANNNAAAAAA

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    as for the question about height variations, i think i can speak for keef and myself when i say probably not. unless some kind of wicked idea hit someone about how to make the heights more interesting, its not really possible with the current layout

    im glad you guys like it so far, anyone actually played it yet?
     
  15. OuNin

    OuNin Member

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    yes, just now. it's alright. also arty strikes drop like instantly.
     
  16. Dubee

    Dubee Grapehead

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    :( the waters all black like on palmbay and vendetta. I really wish I could fix that.
     
  17. [lodw]keef

    [lodw]keef Hobbit

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    thats weird...they shouldnt, skybox is pretty fukin high
     
  18. OuNin

    OuNin Member

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    well, whatever the case, arty was very responsive
     
  19. OuNin

    OuNin Member

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    Can you make a version of the minimap with the drawn concept?
     
  20. moonchild

    moonchild Member

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    played it today. it play fucking awesome! please finish it!!!!
     

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