Ok you can exploit the bridge building spanner. Build it and try to get as close as possible to it if you have done it right you it teleports you on top of the tower. It would be awesome if there the possibility to destroy the bridge from ground level too. Maybee by destroying the pillars. I think the bridge parts can take to much damage. It would be awesome if you could give the left and right corner of the ground level some use.
I'm just putting the finishing touches on beta 2 before I run a final compile. Here is the changelog so far: emp_plunge_b2 changelog: * Halved resources from all res nodes. Normal resource nodes now give 1 instead of 2 res per second, removed one node from water to encourage fighting for the remaining node, and it now gives 2 instead of 4 res per second. * Added new infantry-only route to caves at either end of the river. * Added a 90* turn to the tunnels leading to centre, and moved the tunnels off-centre so they no longer face each other. * Changed bridge mechanics - they now work like normal Emp buildables, both teams can still damage them and both teams cause them to build/repair if the engineer tool is used on them. There are now 4 sections instead of 6, and the sections are more easily destroyable. The towers at either end of the bridges have been removed, the only way to build the bridges now is by building the individual sections. Debris has been added which falls into the river when the bridge breaks, adding more cover/blockage. The bridges now start unbuilt to discourage rushing at the start of the map. * Some chokepoints have been tightened up a bit and more cover has been added generally, more protruding cliff sections and more rock and tree props etc. to make it a bit easier for infantry to find cover. * Finally fixed the flickering fog bug that was annoying me in the first version * Removed prebuilt turrets from starting locations, prebuilt turrets can not be recycled so they posed a potential blockage for commander built structures, and they are not needed now as bridges start unbuilt so the main bases can not be rushed as quickly Outstanding issues: * If you are in a vehicle on the bridges you can not leave the vehicle, you have to get off the bridge before you can disembark (unfixable)
yeah thats quite pissing off , especially with apcs, because you cant get out if the driver doesnt know about that feature/bug also Theres a odd lack of shadow in d5, middle
I formally request that this map be recompiled for 2.2 so I can endlessly spam Evan to include it in the PUG.
Hahahahahahahahahahahahahahahahhahahahahahahahahahahahaahahahahahhahaha That Avatar Is Gold Fucking Microsoft Visual Studio