Flag gives 2 res/s for NF and offers them a spawn point. For BE, capturing the flag only delays NF's recapture. The supply crates are there by default. That is, if we're talking the forest flag aka abandoned camp.
BE should drain NF tickets by an extra one every second they hold the flag, but then lose the lv3 MG turrets outside NF's rampthing
You mean "could not give a shit". If you "could give a shit" then it is something that is more important.
WealthySoup - I could give a shit about your message. I could care less. LOL Kidding and correct you are sir.
I see on that to do list you have a ticket gain for be? Might be neat if they get tickets from destroying vehicles, it would be a few but not a ton, but I don't think there's any support for something like that.
That'd be some next-level lua magic I'm not capable of. The current idea is to repurpose the room in forward bunker that NF spawns in and make it like a medbay, and BE would gain a ticket every minute or so of holding the forward bunker. I haven't looked into this yet though, so I'm not sure how difficult that is to set up.
Have a machine that you can access to trade wages for tickets. Like an old time card machine where you punch in and out for work. If it's possible you might even put the players names on the ticket rack, or at least hard code the top players within the graphics and smudge others. The recycling dead vehicles, and kills could be traded for tickets.
emp_nuclear_b8n is available for download and should be on most servers already. The download link in the OP is up to date. Here's the changelog: Fixed (hopefully all) resource file issues ^ This means some sounds that should have been downloaded before will download and work now Lighting tweaks to the whole facility! Includes lamp props Abandoned Camp is no longer captureable by BE The most minor of texture changes MG turret in the vehicle bay no longer floats Attempt at fixing being revived outside the map near the northern buildables More dragon's teeth Redone inter-bunker connections!
Maybe the BE ticket gain shouldn't happen until after NF takes it once. Then it becomes strategic whether NF wants to take and hold that spawn or just push APC's to spawn. That in itself would make NF fight harder to keep a group of APC's in the base alive or to risk taking and keeping the forward bunker. BE certainly needs something - it's quite difficult to win on BE side, many times because the better players enjoy playing NF. If not that then remove the radar benefit for NF. Not sure it's possible - but tossing out ideas. Still loving the map - good job!