emp_mvalley

Discussion in 'Mapping' started by R_yell, May 13, 2006.

  1. R_yell

    R_yell Member

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    athlon64 @ 2,6 GHz, radeon x1800 xl (I usually play at 1280x1024 with AAx4), I promise decent framerates in lower machines.

    I agree, my plan is to use the rock texture as base to couple with different overlays, so it should have more contrast. The ground texture will be less red, red is too predominant now. There is also a mud texture on some zones in the first pic, but almost wasn't applied yet.

    I think there won't be dust in this map, seems to require more fill rate power than other thing, and dust effect taxes just that.
     
    Last edited: May 15, 2006
  2. blizzerd

    blizzerd Member

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    build bases ???

    oh, joke

    ok then...
     
  3. DonMegel

    DonMegel Member

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    This map is beautiful, certainly one of the ones Im looking forward to most.
     
  4. Jn.

    Jn. Member

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    mmmmm me gusta
     
  5. x3x3non

    x3x3non Member

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    More screeeeenies please :D
     
  6. R_yell

    R_yell Member

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    As you wish!

    [​IMG] [​IMG] [​IMG]

    That's a new prop I made. Took me some time, the skin is not finished yet. The ground texture is also modified, less red, more natural.
     
  7. Woody

    Woody Member

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    very nice cant wait to give it ago or see more screens shots
     
  8. dizzyone

    dizzyone I've been drinking, heavily

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    did you make the ground texture yourself aswell?
     
  9. Stu

    Stu BehälterGott

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    Looks amazing!
     
  10. Malagon

    Malagon Member

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    Looks pretty nice so far. I like the general layout and looking at the last screenies posted I noticed the sky. Looks like a large moon out there, kinda hard to tell but it looks really cool. The contrast between the sky and the ground looks to give it a nice atmosphere I could almost picture myself there in person on that map.

    Keep up the good work.

    Mal
     
  11. R_yell

    R_yell Member

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    it's a slightly modified one only


    The sky is going to change, I like that one a lot but I need a blue sky with orange haze at the bottom. The map's fog need to be orange, so the sky haze and fog need to match as perfect as possible. That's the only way to hide an ugly rendering effect in the distance.

    So I'm going to make a custom sky, I'll add another moon because it looks very sci-fi like :)
     
  12. R_yell

    R_yell Member

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    Here is the new skybox, it matches the map fog pretty well. You also can watch the edge between 3dskybox and playing area. There is a slightly break (in the water the most), but it's not very noticeable.

    There is also a view from the dam, not built yet but will be very soon. I hope this map will be ready to betatest in a few days.

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  13. Sebybeby

    Sebybeby Member

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    stonking stuff!
    Think those radar's need some work though, mainly on the texture. Open one of the Be building texture maps, and pinch stuff from there, then do the same for an Nf version.
    Then the textures will be consistant.
     
  14. R_yell

    R_yell Member

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    The radio telescope is not part of any side, it's neutral.
     
  15. Bodrick

    Bodrick Ye Olde Supermod

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    That looks so awesome I cannot put it into words.
     
  16. x3x3non

    x3x3non Member

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    Looks really sweet man, keep up the good work.
     
  17. Edgar

    Edgar Member

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    Very nice!
    waiting for the release :D
     
  18. =HELLION=

    =HELLION= Member

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    wow what is the view distance on this map ?
     
  19. R_yell

    R_yell Member

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    View distance is 16000 units now, just half of the map. Is too many?
     
  20. =HELLION=

    =HELLION= Member

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    not at all , it looks like more
     

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