athlon64 @ 2,6 GHz, radeon x1800 xl (I usually play at 1280x1024 with AAx4), I promise decent framerates in lower machines. I agree, my plan is to use the rock texture as base to couple with different overlays, so it should have more contrast. The ground texture will be less red, red is too predominant now. There is also a mud texture on some zones in the first pic, but almost wasn't applied yet. I think there won't be dust in this map, seems to require more fill rate power than other thing, and dust effect taxes just that.