emp_money_revisited Feedback thread

Discussion in 'Mapping' started by Trickster, Aug 27, 2009.

  1. Trickster

    Trickster Retired Developer

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    Ok, post your feedback here. Please make sure that you played the latest version before posting feedback. And in advance, restricting arty creation isn't possible, nor would it be done if I could.

    Current Version: R2 (Revision2)


    http://dl.dropbox.com/u/1034763/Maps - final only/emp_money_revisited_r2.rar

    [​IMG]

    Will take more screenshots after the first test.

    Plans so far:
    Nobuild all of Bunker
    Ladder onto roof of Bunker
    Hatch on top of Bunker
    Sort out HDR. That is what causes the lag, and if you change HDR mid-game it'll keep the low FPS.
    Seams in some displacements
    Nobuild eges of bridge roofs
    Add missing ladder
    Extend 3D skybox in other directions to wrap it around completely
    Increase resources to compensate for lack of refs + player multiplier
    Fix railing supports
    Fix half-lock
    Double tickets - will be done on R1 using a CFG for the sake of testing, but will properly put it in next time

    Up for discussion:

    Removing center spawn - a large problem being it's EXACTLY in the middle of your minimap and you often auto-click it, meaning you accidently spawn in the middle.
    Removing some cranes
    Giving bunker some other purpose to motivate people off the roofs, but I'm reluctant to add resources, I want it to stay a newbie friendly map
     
    Last edited: May 9, 2010
  2. flasche

    flasche Member Staff Member Moderator

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    When I heard remake or new version, I was liek Oo
    But once I've seen it, I was liek oO

    j/k

    I haven't even played it, but from what I've seen so far you might have made the impossible possible. But if its really fun now is up to be found out ... ^^
     
  3. flasche

    flasche Member Staff Member Moderator

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  4. TheAmethystDuke

    TheAmethystDuke Member

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    turned off HDR, and this map lags for some reason. Unlike any other map, I don't know why, I have had around 15 latency, I even turned off lots of things lowered texture/model/lighting qaulity and it still lagged.
     
  5. flasche

    flasche Member Staff Member Moderator

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    you mean you have 15 frames per second ... if you'd have a latency of 15ms you wouldnt complain :P

    i didnt have any issues fps wise ... ?!
     
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Dunno why people use the term "lag" for low fps... it has nothing to do with it
     
  7. flasche

    flasche Member Staff Member Moderator

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    lag sounds so technical :P
     
  8. Z100000M

    Z100000M Vithered Weteran

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    map is way too bright in my opinion
    white rooftops makes your eyes bleed even wihtout hdr
    also rooftops make people go campscout which is not so good
     
  9. flasche

    flasche Member Staff Member Moderator

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    well without HDR it works out fine ... just the HDR scale is ridiculous
     
  10. blizzerd

    blizzerd Member

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    yea, i dunno what trickster did with the lightning but i dont really like it ether, i liked the original setting more

    also next version:

    -allnobuild on ladders
    -allnobuild around and in bunker
    -some ladder moddels are missing
    -allnobuild on the bridges?
     
    Last edited: Aug 27, 2009
  11. flasche

    flasche Member Staff Member Moderator

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    <filler/>
     
  12. TheAmethystDuke

    TheAmethystDuke Member

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    Well, something caused me to lose allot of FPS, I don't know what happend, it came all of a sudden mid-game. We allready had lots of vehicles, players before that and it didn't lag but the suddenly it did.
     
  13. blizzerd

    blizzerd Member

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    someone tried to crash the server and succeeded
     
  14. TheAmethystDuke

    TheAmethystDuke Member

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    That shit happens allot these days.
     
  15. Trickster

    Trickster Retired Developer

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    I'll edit first post with plans.
     
  16. Icely

    Icely Member

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    I took a look at this map. With LDR I didn't notice the map really being too bright, except for the top of the bridges. With HDR all the light textures become almost painfully bright, epically when standing in the shadows under the bridges. For instance the flags outside the centre cap point became too bright to distinguish from the wall until the point was captured.

    Most of the map is nice visually, but I was a little bugged by how the north bridge doesn't appear to really match the south one. Not so much that it wasn't a clone copy but it the style was very different.

    I am not against the bridges being different but I'd consider putting the infrantry paths for the North bridge in tunnels under the roadway. That way the different styles won't be as directly comparable.

    And although I'm certain no one else will notice it, there is only half a lock. :p I'd put a set of doors under the other bridge.


    I also noticed a couple of visual oddities that you might want to investigate.

    [​IMG]
    First the lighting on the ammo crates in the centre capture point doesn't look quite right. This image was taken with LDR. With HDR they look just fine. This leads me to believe an LDR cubemap was not built.

    [​IMG]
    And secondly the edges of the rails here don't have any support. Personally, I'd probably cut the brush and line up the texture so there is a support on the end, or at the very least line it up so there is a support on the end face.
     
  17. PredatoR[HUN]

    PredatoR[HUN] Member

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    I actually enjoyed it,well atleast more than the old one.
    it should require more people to cap the middle flag and you should make it harder to defend it somehow.
    also remove some of the cranes they look stupid.
     
  18. Deiform

    Deiform Member

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    I enjoyed playing it too, though would be nice if there was an incentive for my infantry to get off the roof and fight like men.
     
  19. Trickster

    Trickster Retired Developer

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    [​IMG]
     
    Last edited: Aug 28, 2009
  20. Demented

    Demented Member

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    The north roof seems more logical, but doesn't provide as much cover against artillery, if they can hit the sides. The south roof is more like a very weird gutter system, the kind I haven't seen since Doom, and doesn't offer as many attack possibilities.

    The bunker seems like it would be very difficult to assail on foot. Of course being resistant to vehicles and artillery is a good thing (though, a glass roof...) but if it's too difficult to take with infantry players may end up just staying in their tanks and trying to shoot shells or mgs through the tiny gap to kill whoever's inside, wasting considerable time.
     

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