Ok, post your feedback here. Please make sure that you played the latest version before posting feedback. And in advance, restricting arty creation isn't possible, nor would it be done if I could. Current Version: R2 (Revision2) http://dl.dropbox.com/u/1034763/Maps - final only/emp_money_revisited_r2.rar Will take more screenshots after the first test. Plans so far: Nobuild all of Bunker Ladder onto roof of Bunker Hatch on top of Bunker Sort out HDR. That is what causes the lag, and if you change HDR mid-game it'll keep the low FPS. Seams in some displacements Nobuild eges of bridge roofs Add missing ladder Extend 3D skybox in other directions to wrap it around completely Increase resources to compensate for lack of refs + player multiplier Fix railing supports Fix half-lock Double tickets - will be done on R1 using a CFG for the sake of testing, but will properly put it in next time Up for discussion: Removing center spawn - a large problem being it's EXACTLY in the middle of your minimap and you often auto-click it, meaning you accidently spawn in the middle. Removing some cranes Giving bunker some other purpose to motivate people off the roofs, but I'm reluctant to add resources, I want it to stay a newbie friendly map
When I heard remake or new version, I was liek Oo But once I've seen it, I was liek oO j/k I haven't even played it, but from what I've seen so far you might have made the impossible possible. But if its really fun now is up to be found out ...
imo this is toooooo bright - enemies disappear in it, promoting ppl that turned HDR off :D http://dl.getdropbox.com/u/331067/4trickster/emp_money_revisited_r10000.jpg http://dl.getdropbox.com/u/331067/4trickster/emp_money_revisited_r10002.jpg edit: another one ... http://dl.getdropbox.com/u/331067/4trickster/emp_money_revisited_r10006.jpg
turned off HDR, and this map lags for some reason. Unlike any other map, I don't know why, I have had around 15 latency, I even turned off lots of things lowered texture/model/lighting qaulity and it still lagged.
you mean you have 15 frames per second ... if you'd have a latency of 15ms you wouldnt complain i didnt have any issues fps wise ... ?!
map is way too bright in my opinion white rooftops makes your eyes bleed even wihtout hdr also rooftops make people go campscout which is not so good
yea, i dunno what trickster did with the lightning but i dont really like it ether, i liked the original setting more also next version: -allnobuild on ladders -allnobuild around and in bunker -some ladder moddels are missing -allnobuild on the bridges?
Well, something caused me to lose allot of FPS, I don't know what happend, it came all of a sudden mid-game. We allready had lots of vehicles, players before that and it didn't lag but the suddenly it did.
I took a look at this map. With LDR I didn't notice the map really being too bright, except for the top of the bridges. With HDR all the light textures become almost painfully bright, epically when standing in the shadows under the bridges. For instance the flags outside the centre cap point became too bright to distinguish from the wall until the point was captured. Most of the map is nice visually, but I was a little bugged by how the north bridge doesn't appear to really match the south one. Not so much that it wasn't a clone copy but it the style was very different. I am not against the bridges being different but I'd consider putting the infrantry paths for the North bridge in tunnels under the roadway. That way the different styles won't be as directly comparable. And although I'm certain no one else will notice it, there is only half a lock. :p I'd put a set of doors under the other bridge. I also noticed a couple of visual oddities that you might want to investigate. First the lighting on the ammo crates in the centre capture point doesn't look quite right. This image was taken with LDR. With HDR they look just fine. This leads me to believe an LDR cubemap was not built. And secondly the edges of the rails here don't have any support. Personally, I'd probably cut the brush and line up the texture so there is a support on the end, or at the very least line it up so there is a support on the end face.
I actually enjoyed it,well atleast more than the old one. it should require more people to cap the middle flag and you should make it harder to defend it somehow. also remove some of the cranes they look stupid.
I enjoyed playing it too, though would be nice if there was an incentive for my infantry to get off the roof and fight like men.
The north roof seems more logical, but doesn't provide as much cover against artillery, if they can hit the sides. The south roof is more like a very weird gutter system, the kind I haven't seen since Doom, and doesn't offer as many attack possibilities. The bunker seems like it would be very difficult to assail on foot. Of course being resistant to vehicles and artillery is a good thing (though, a glass roof...) but if it's too difficult to take with infantry players may end up just staying in their tanks and trying to shoot shells or mgs through the tiny gap to kill whoever's inside, wasting considerable time.