emp_money_redux

Discussion in 'Mapping' started by Terminator, May 31, 2015.

  1. Terminator

    Terminator Member

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    [​IMG]
    I was going to resurrect the old money_redux thread but it seemed to just be a better idea to start a new one. If someone could delete the old one that would be great.

    As always all custom content has been zipped into the map.
    [size=+2]Download the map HERE.[/size]

    [size=+2]Features:[/size]
    +Expanded upon harbor theme to build a realistic location in the context of the empires canon
    +New Reworked architecture reduces effectiveness of long range artillery, forcing arty tanks to the middle platform and making them more vulnerable to counterattack
    +Custom Soundscapes
    +Destructible Container Cranes which temporarily blockade bridges

    [size=+2]Changelog:[/size]
    a1-
    -initial test version
    a2-
    -added walkways on sides of bridges
    a3-
    -undid stupid walkways
    -new container models
    -additional skybox work
    -added destructible container cranes/blockades
    -added scattered containers throughout bases
    a4-
    -various refinements and modifications to a3 changes


    [size=+2]Minimap:[/size]
    [​IMG]

    [size=+2]Screenies:[/size]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    The largest gameplay change in this version would almost certainly be the container cranes placed above each of the 4 bridges, pictured here:
    [​IMG]

    These can be currently brought down with 5 grenadier rockets and are too high for most vehicles properly aim at. When destroyed, they drop 16 containers which will wreak havoc on the bridge below, destroying and killing most things they land on. The containers can be cleared with explosives afterwards but this can give a desperate team enough time to prepare a defense.

    Video demo with some vehicles of the crane event:
    [youtube]rzhTJfbd8n4[/youtube]

    As always all custom content has been zipped into the map.
    [size=+2]Download the map HERE.[/size]

    Current Version is a4 - Feedback is always Welcome
     
  2. Metruption

    Metruption Member

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    at first after seeing this i was like
    [​IMG]

    then i kept reading and i was more like
    [​IMG]
     
  3. ImSpartacus

    ImSpartacus nerf spec plz

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    Concerning the ref placement from the minimap, wouldn't it be simpler to just put a third forward ref between the two 3x-res refs and then just have three 2x-res refs instead of 2 3x-res refs?

    That way all of the refs have the same income.

    Otherwise, it's hawt.
     
  4. Lazybum

    Lazybum :D Staff Member Moderator

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    Outstanding. When can we play it on the regular servers?
     
  5. Metruption

    Metruption Member

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    I think the two forward refs give more resources because they are also more vulnerable. From a design standpoint it makes perfect sense
     
  6. Terminator

    Terminator Member

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    Pretty much this. If I was going to split them up however, I would probably put them on the middle platform somewhere to encourage fighting there.
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

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    If you put three 2x-res refs in a line up front, then that's the same res as two 3x-res refs in the same part of the map.

    The difference is that now all of the refs on the map have the same res and everything is simpler.

    It's a tiny change with a tiny benefit.
     
  8. Lazybum

    Lazybum :D Staff Member Moderator

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    One minor thought is that taking down a 3x ref is gonna hurt the enemy team a tad more. By having it next to the ramp, and from what I can see easy enough to shoot from the bridge, they are more likely to get destroyed. Putting one in the middle of them I have a feeling is gonna stay alive quite a bit longer, defeating the purpose a bit. That's just my guess though, I haven't played it and don't know exactly what it looks like beyond those screen shots.

    If you really want everything to be 2x refs I suggest putting a 2x ref on each side of the mid part, where the bridges come together. Out of the way enough to not be in the way, but in the way enough to be fought over constantly.
     
  9. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Inb4 everyone only plays money_cl despite having this superior version...
     
  10. w00kie

    w00kie Mustachioed Mexican

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    I always liked Terminators version(s) and cl, I just never understood why people bothered to play the Trickster version.

    Also Inb4 "this crashes Viper!" :s
     
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I also loved terminators version quite a bit.
     
  12. Metruption

    Metruption Member

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    this far superior version is replacing emp_money_cl on viper or so I've heard ^:)
     
  13. Señor_Awesome

    Señor_Awesome Member

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    Was uploaded to Viper today.

    Much to our disappointment, it did not crash Viper.
     
  14. complete_

    complete_ lamer

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    i prefer this version over all the other money versions. and thats alot of money versions. its great that it makes middle actually worth fighting for (and that new destructible crate container is fucking hilarious i love it).

    i was worried terminator left for good
     
  15. flasche

    flasche Member Staff Member Moderator

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    neat, money is the nicest looking map now ... :p
     
  16. Z100000M

    Z100000M Vithered Weteran

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    The only issue now is that theres even more incentive for people to vote money.
     
  17. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    But turtling will be less prevalent :)
     
  18. ImSpartacus

    ImSpartacus nerf spec plz

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    But shipping crates.
     
  19. A-z-K

    A-z-K Member

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    All of Terminator's versions of Money have been so much better than the also runs
     

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